Post by Hound on Dec 6, 2019 19:24:12 GMT
PSYCHICS
Psychics are normal humans with supernatural abilities that have been known to exist for thousands of years. It's unknown where and when abilities began developing inside of people but it's been this way for a long time. There are eight different types of psychics and the SIA have different classifications for each, along with threat levels. The stronger a psychic is the higher level they are assigned. Psychic abilities are similar to a virus strain in the sense that the longer it goes untreated the stronger it gets. The SIA have created medications in order to suppress abilities, but they only work if the abilities are caught while in level 1. The medication can work against a level 2 psychic, however there are times abilities may push through.
While it may be a trait that runs in a family, if someone is a psychic it doesn't mean everyone they are related to will be as well. Sometimes a family might not even have more than one psychic person in it. You can make a level 1 or 2 psychic, as level 3 will need to be reached in character. It is preferred that you make a level 1, but as said you can make a level 2. If you attempt to make too many level 2 psychics or other high level characters then you may be asked to lower the level to 1.
PUSHERS
Pushers are the individuals who are able to "push" things with their mind. The method used in order to move objects with their mind varies from person to person. In order to use their power, some individuals have to gesture with their hands, squint with their eyes, focus incredibly hard, etc. Some Pushers may access their ability through a certain emotion such as anger or sadness. A Pusher's ability typically develops between the ages of 12 and 18 years old.
◆ Level 1 - The Pusher is capable of moving small objects with their mind. Nothing larger than a basketball. They are deemed safe to return to their normal lives by the SIA if on medication.
◆ Level 2 - The Pusher is capable of moving large objects with their mind. Nothing larger than a refrigerator. They are deemed a moderate threat level and need close evaluation. Possibly unable to return to their lives, if medication no longer works.
◆ Level 3 - The Pusher is capable of moving very lager objects with their mind. They are able to move things as large as vehicles with their minds, and if pushed farther they may be able to do much more. They are deemed dangerous to humanity and are not allowed to return to their lives either requiring eradication, brain washing, or captivity.
AVAILABLE SLOTS 01 - James Martan 02 - Dustin King 03 - Reserved 04 - Open 05 - Open 06 - Open 07 - Open 08 - Open 09 - Open 10 - Open |
DREAMERS
Dreamers are the individuals who are able to have visions of the past or present. A majority of Dreamers have their visions in their sleep, hence the name "Dreamer". However, it's possible that as their abilities grow stronger that they may begin to have visions while awake. The distance into the future varies, and the visions are usually very cryptic and hard to understand. Humans with this gift, have absolutely no control over it whatsoever. However, outside magical forces can induce visions onto a Dreamer. They are forced to see these visions and choose to act or not to act upon them.
The SIA like to use these psychics for their own purposes, finding their visions to be incredibly powerful. They've learned that none of their medication has worked on suppressing a Dreamer's visions and because or that they've found other ways to cope with them. They've created a chip that they surgically put into a Dreamer's head in order to see everything they dream. A Dreamer's ability typically develops somewhere between the ages of 6 and 21 years old.
◆ Level 1 - The Dreamer has strange dreams that have bits of the future in them, mixed with other things that doesn't make sense and is just part of a normal dream. Most times these visions are very blurry, individuals don't have faces and are hard to remember when awake.
◆ Level 2 - The Dreamer has dreams of the future without any of their own dream world interfering with them. They can make out people's faces in their dreams and while they are still cryptic and slightly blurry, they are easier to understand.
◆ Level 3 - The Dreamer has dreams of the future and it's very clear to them. It's at this level that Dreamers may begin to have visions while awake. They bring on very painful migraines and with training the Dreamer may even force a vision.
The SIA like to use these psychics for their own purposes, finding their visions to be incredibly powerful. They've learned that none of their medication has worked on suppressing a Dreamer's visions and because or that they've found other ways to cope with them. They've created a chip that they surgically put into a Dreamer's head in order to see everything they dream. A Dreamer's ability typically develops somewhere between the ages of 6 and 21 years old.
◆ Level 1 - The Dreamer has strange dreams that have bits of the future in them, mixed with other things that doesn't make sense and is just part of a normal dream. Most times these visions are very blurry, individuals don't have faces and are hard to remember when awake.
◆ Level 2 - The Dreamer has dreams of the future without any of their own dream world interfering with them. They can make out people's faces in their dreams and while they are still cryptic and slightly blurry, they are easier to understand.
◆ Level 3 - The Dreamer has dreams of the future and it's very clear to them. It's at this level that Dreamers may begin to have visions while awake. They bring on very painful migraines and with training the Dreamer may even force a vision.
AVAILABLE SLOTS 01 - Beth Jacobs 02 - Gwen Smith 03 - Caius Hewitt 04 - Reserved 05 - Open 06 - Open 07 - Open 08 - Open 09 - Open 10 - Open |
FEELERS
Feelers are the individuals who are able to feel the emotions of other living beings. They can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms. This allows them to understand introverts or discover one emotion is actually hiding another. Due to this, they can attack someone in a personal and emotional way since they know exactly what emotion is flowing through them and can use this knowledge to play against them. A Feeler's ability typically develops between the ages of 10 and 18 years old.
◆ Level 1 - The Feeler is able to feel the emotions of people around them, though it's not always easy to understand those emotions. They are deemed safe to return to their normal lives by the SIA if on medication.
◆ Level 2 - The Feeler is able to feel the emotions of people around them and connect with people they know from far distances through focus. It's possible that the Feeler can learn to read objects or environments in order to feel emotions of living things that have interacted with it. They are deemed a moderate threat level and need close evaluation. Possibly unable to return to their lives, if medication no longer works. Though this level isn't that threatening power wise the SIA know if they go unmonitored that they may reach a level 3 danger level.
◆ Level 3 - The Feeler is able to feel the emotions of people around them, possibly even of those blocks away. The Feeler, at this level can possibly learn how to manipulate the emotions of those around them. This is extremely dangerous in the eyes of the SIA as they could cripple someone with sorrow and pain or make someone feel as if they are in love with them. They are deemed dangerous to humanity and are not allowed to return to their lives either requiring eradication, brain washing, or captivity.
Burners are the individuals who are able to create and manipulate fire with their mind. The way to access this ability differs from Burner to Burner. The most common method is pressing fingers against their temples and focusing. A Burner can also access their power through hand gestures, though this is very hard to master. It's been recorded that anger also is a key emotion to using this ability. Every time the Burner's power activates they experience very painful migraines but the more the power is used the weaker the pain will be every time. Of course a master of this ability would no longer have migraines when using their power. A Burner's ability typically develops between the ages of 12 and 18 years old.
◆ Level 1 - The Burner can create small flames and manipulate fire around them. They are deemed dangerous but will be allowed to return to their normal lives by the SIA if on medication.
◆ Level 2 - The Burner can create a lot more flames and are able to manipulate fire around them. They are deemed dangerous by the SIA and very rarely are allowed to live a normal life.
◆ Level 3 - The Burner is able to create and manipulate fire to great extents. It's possible for the Burner to catch themselves on fire without any harm to themselves. They are able to create "explosions" with their mind, destroying things with great impact and flames. They are deemed dangerous to humanity and are not allowed to return to their lives either requiring eradication, brain washing, or captivity.
◆ Level 1 - The Feeler is able to feel the emotions of people around them, though it's not always easy to understand those emotions. They are deemed safe to return to their normal lives by the SIA if on medication.
◆ Level 2 - The Feeler is able to feel the emotions of people around them and connect with people they know from far distances through focus. It's possible that the Feeler can learn to read objects or environments in order to feel emotions of living things that have interacted with it. They are deemed a moderate threat level and need close evaluation. Possibly unable to return to their lives, if medication no longer works. Though this level isn't that threatening power wise the SIA know if they go unmonitored that they may reach a level 3 danger level.
◆ Level 3 - The Feeler is able to feel the emotions of people around them, possibly even of those blocks away. The Feeler, at this level can possibly learn how to manipulate the emotions of those around them. This is extremely dangerous in the eyes of the SIA as they could cripple someone with sorrow and pain or make someone feel as if they are in love with them. They are deemed dangerous to humanity and are not allowed to return to their lives either requiring eradication, brain washing, or captivity.
AVAILABLE SLOTS 01 - Drake Pierce 02 - Open 03 - Open 04 - Open 05 - Open 06 - Open 07 - Open 08 - Open 09 - Open 10 - Open |
BURNERS
Burners are the individuals who are able to create and manipulate fire with their mind. The way to access this ability differs from Burner to Burner. The most common method is pressing fingers against their temples and focusing. A Burner can also access their power through hand gestures, though this is very hard to master. It's been recorded that anger also is a key emotion to using this ability. Every time the Burner's power activates they experience very painful migraines but the more the power is used the weaker the pain will be every time. Of course a master of this ability would no longer have migraines when using their power. A Burner's ability typically develops between the ages of 12 and 18 years old.
◆ Level 1 - The Burner can create small flames and manipulate fire around them. They are deemed dangerous but will be allowed to return to their normal lives by the SIA if on medication.
◆ Level 2 - The Burner can create a lot more flames and are able to manipulate fire around them. They are deemed dangerous by the SIA and very rarely are allowed to live a normal life.
◆ Level 3 - The Burner is able to create and manipulate fire to great extents. It's possible for the Burner to catch themselves on fire without any harm to themselves. They are able to create "explosions" with their mind, destroying things with great impact and flames. They are deemed dangerous to humanity and are not allowed to return to their lives either requiring eradication, brain washing, or captivity.
AVAILABLE SLOTS 01 - Calum Reed 02 - Open 03 - Open 04 - Open 05 - Open 06 - Open 07 - Open 08 - Open 09 - Open 10 - Open |
READERS
Readers are the individuals who are able to read the minds of other living beings. When this ability first manifests, the Reader typically cannot control when they read the minds of those around them. When over using this ability or when it's first developing, the Reader experiences migraines and their vision blurs when they are overwhelmed. Through time and practice, the Reader won't have these side effects. A Reader's ability typically develops between the ages of 10 and 18 years old.
◆ Level 1 - The Reader is able to read the surface thoughts of those around them. They are deemed dangerous but will be allowed to return to their normal lives by the SIA if on medication.
◆ Level 2 - The Reader is able to read the surface thoughts of those around him and even mentally understand or give commands to animals. Some Readers are able to speak back and forth with other individuals telepathically. They are deemed dangerous by the SIA and very rarely are allowed to live a normal life.
◆ Level 3 - The Reader is able to read the minds of others, dig deep into their minds and see hidden and deep memories. Some Readers can even manipulate the thoughts of others by planting fake ones or removing memories, this is usually done through touch. They are deemed dangerous to humanity and are not allowed to return to their lives either requiring eradication, brain washing, or captivity.
Speakers are the individuals who are able to perceive and communicate with the dead. Spirits usually have one of two reactions to a Speaker, either running away from them or being drawn to them. It highly depends on the spirit itself. A Speaker has strong energy and they are able to either soothe a spirit or cause them great discomfort. How a Speaker communicates with the world of the dead differs from one to another while some may hear the dead, another may only see them or have visions tied to the ghosts when they try to communicate with them. Other Speakers may see the dead in their dreams. A Speaker's ability typically develops while they are a baby or toddler.
◆ Level 1 - The Speaker is able to see or hear(or both) spirits. They are deemed safe to return to their normal lives by the SIA if on medication.
◆ Level 2 - The Speaker is able to repel spirits or force one to appear through a seance. They could even summon a spirit who has moved on. Though this level isn't that threatening power wise the SIA know if they go unmonitored that they may reach a level 3 danger level.
◆ Level 3 - The Speaker is able to summon spirits and possibly even cause a spirit to go "crazy", causing them to lash out and cause paranormal activity. Some Speakers are even able to allow their body to be used as a medium and let spirits possess them or channel their energy through them for messages. They are deemed dangerous to humanity and are not allowed to return to their lives either requiring eradication, brain washing, or captivity
◆ Level 1 - The Reader is able to read the surface thoughts of those around them. They are deemed dangerous but will be allowed to return to their normal lives by the SIA if on medication.
◆ Level 2 - The Reader is able to read the surface thoughts of those around him and even mentally understand or give commands to animals. Some Readers are able to speak back and forth with other individuals telepathically. They are deemed dangerous by the SIA and very rarely are allowed to live a normal life.
◆ Level 3 - The Reader is able to read the minds of others, dig deep into their minds and see hidden and deep memories. Some Readers can even manipulate the thoughts of others by planting fake ones or removing memories, this is usually done through touch. They are deemed dangerous to humanity and are not allowed to return to their lives either requiring eradication, brain washing, or captivity.
AVAILABLE SLOTS 01 - Nick Parker 02 - Rosalie Lawson 03 - Reserved 04 - Open 05 - Open 06 - Open 07 - Open |
SPEAKERS
Speakers are the individuals who are able to perceive and communicate with the dead. Spirits usually have one of two reactions to a Speaker, either running away from them or being drawn to them. It highly depends on the spirit itself. A Speaker has strong energy and they are able to either soothe a spirit or cause them great discomfort. How a Speaker communicates with the world of the dead differs from one to another while some may hear the dead, another may only see them or have visions tied to the ghosts when they try to communicate with them. Other Speakers may see the dead in their dreams. A Speaker's ability typically develops while they are a baby or toddler.
◆ Level 1 - The Speaker is able to see or hear(or both) spirits. They are deemed safe to return to their normal lives by the SIA if on medication.
◆ Level 2 - The Speaker is able to repel spirits or force one to appear through a seance. They could even summon a spirit who has moved on. Though this level isn't that threatening power wise the SIA know if they go unmonitored that they may reach a level 3 danger level.
◆ Level 3 - The Speaker is able to summon spirits and possibly even cause a spirit to go "crazy", causing them to lash out and cause paranormal activity. Some Speakers are even able to allow their body to be used as a medium and let spirits possess them or channel their energy through them for messages. They are deemed dangerous to humanity and are not allowed to return to their lives either requiring eradication, brain washing, or captivity
AVAILABLE SLOTS 01 - Evan Thorburn 02 - Reserved 03 - Open 04 - Open 05 - Open 06 - Open 07 - Open 08 - Open |
HEALERS
Healers are the individuals who are able to heal other living being's injuries. They are a rare type of psychic, who the SIA find very valuable. They are able to speed up the healing process of another living being's body and the process is extremely painful for whoever undergoes it. Typically a Healer's power comes from their hands but some may do so by other means. Sadness is a big trigger for this power, many of the psychics first developing it during moments of great grief. A Healer's ability typically develops between sometime after the age of 12.
The SIA do not like to suppress a Healer's ability. They tend to try to brain wash, black mail, or keep them in captivity in order to use their abilities for their own purposes.
◆ Level 1 - The Healer is able to heal non fatal wounds.
◆ Level 2 - The Healer is able to bring back dead or dying plant life. They can even heal broken bones.
◆ Level 3 - The Healer is able to heal fatal wounds done to the heart, brain, etc. as long as the being is at least hanging on by a thread.
The SIA do not like to suppress a Healer's ability. They tend to try to brain wash, black mail, or keep them in captivity in order to use their abilities for their own purposes.
◆ Level 1 - The Healer is able to heal non fatal wounds.
◆ Level 2 - The Healer is able to bring back dead or dying plant life. They can even heal broken bones.
◆ Level 3 - The Healer is able to heal fatal wounds done to the heart, brain, etc. as long as the being is at least hanging on by a thread.
AVAILABLE SLOTS 01 - Holly McKinley 02 - Susan Thornton 03 - Open 04 - Open 05 - Open |
BLEEDERS
Bleeders are the individuals who are able to manipulate the body of other living beings. They are the rarest type of psychic and the SIA consider them a huge threat. A Bleeder is able to make every orifice of a living being's body begin to gush blood, hence the name "Bleeders". Most Bleeders access this ability by balling up their fist but emotions of anger is another medium for the ability to manifest. Unlike the other psychics, the SIA considers all levels incredibly dangerous and because their medication doesn't work on them it scares them even more. They are immediately killed on sight. A Bleeder's ability typically develops between the ages of 16 and 21 years old.
◆ Level 1 - The Bleeder can cause a person to bleed out of their eyes, ears, mouth, and even sweat pores and more.
◆ Level 2 - The Bleeder is able to mentally grab and damage internal organs. Some Bleeders are able to cause diseases to develop within a living being's body
◆ Level 3 - The Bleeder is able to age a person rapidly through touch, and could do so until they become nothing but dust and bones.
◆ Level 1 - The Bleeder can cause a person to bleed out of their eyes, ears, mouth, and even sweat pores and more.
◆ Level 2 - The Bleeder is able to mentally grab and damage internal organs. Some Bleeders are able to cause diseases to develop within a living being's body
◆ Level 3 - The Bleeder is able to age a person rapidly through touch, and could do so until they become nothing but dust and bones.
AVAILABLE SLOTS 01 - Pluto Haynes 02 - Reserved 03 - Open |