Post by Hound on Jun 18, 2022 23:23:52 GMT
ELEMENTALS
Elementals are beings that were created many, many lifetimes ago by the Gods blessing 4 individuals after they protected a village from an army of thousands of enemies. The Gods Vodtrix, Aren, Iris, and Udon gave the three heroes a blessing of their own power and in turn gave them each the power over one of the elements as Vodtrix was the Goddess of water, Aren the God of fire, Iris the Goddess of earth, and Udon the God of air.
Over the many centuries the 4 who were blessed with such power had children, who had their own children and so on and so forth. Each one born with power over an element, with that power seeming to differ between each individual. The bloodlines would mix and eventually blur, making elementals of this day and age possibly have different elements compared to their family members. Elementals are naturally born with their gifts, though they can develop at any stage in life it is extremely common for them to do so while they are children or as young adults.
It is not possible for someone to become an elemental unless they are, of course, blessed by a God. Which is unheard of, meaning that elementals are born from a familial bloodline. However, an elemental’s child may not have any gift and no longer hold the power within their genes. Because of this, it was common practice for elementals to have children together. This practice may not exist as strongly as it once did, with the existence of elementals now being extremely rare compared to what it was.
An Elemental is one of 3 different classifications, those being Purebloods, Halfbloods, and Commonbloods. If two Commonblood Elementals have a child, it is possible for that child to be born Halfblooded. Subsequently, if two Halfblood Elementals have a child then it is possible for that child to be born Pureblooded. If an Elemental has a child with a non-Elemental then it is not possible for their bloodline to strengthen anything past the parents bloodline classification. Exg; If a Halfblood has a child with someone that is not an Elemental it will not be possible for the child to be anything more than a Halfblood and in fact would be more likely to be born as a Commonblood or a non-Elemental.
The four types of Elementals are fire, water, earth, and air. Though it is a very rare occurrence, a Pureblood Elemental may be born with the ability to manipulate two different elements and even more rarely they may be able to fuse these elements to create and manipulate special other elements. Below is a chart of what two elements create another.
Over the many centuries the 4 who were blessed with such power had children, who had their own children and so on and so forth. Each one born with power over an element, with that power seeming to differ between each individual. The bloodlines would mix and eventually blur, making elementals of this day and age possibly have different elements compared to their family members. Elementals are naturally born with their gifts, though they can develop at any stage in life it is extremely common for them to do so while they are children or as young adults.
It is not possible for someone to become an elemental unless they are, of course, blessed by a God. Which is unheard of, meaning that elementals are born from a familial bloodline. However, an elemental’s child may not have any gift and no longer hold the power within their genes. Because of this, it was common practice for elementals to have children together. This practice may not exist as strongly as it once did, with the existence of elementals now being extremely rare compared to what it was.
An Elemental is one of 3 different classifications, those being Purebloods, Halfbloods, and Commonbloods. If two Commonblood Elementals have a child, it is possible for that child to be born Halfblooded. Subsequently, if two Halfblood Elementals have a child then it is possible for that child to be born Pureblooded. If an Elemental has a child with a non-Elemental then it is not possible for their bloodline to strengthen anything past the parents bloodline classification. Exg; If a Halfblood has a child with someone that is not an Elemental it will not be possible for the child to be anything more than a Halfblood and in fact would be more likely to be born as a Commonblood or a non-Elemental.
The four types of Elementals are fire, water, earth, and air. Though it is a very rare occurrence, a Pureblood Elemental may be born with the ability to manipulate two different elements and even more rarely they may be able to fuse these elements to create and manipulate special other elements. Below is a chart of what two elements create another.
It is important to note that a psychic Burner will always be able to take control over a fire Elemental and generally Chosen and Cursed characters with shared elemental powers are able to surpass Elementals at some point.
If an Elemental pushes themselves too far or uses way too much power, it is possible for them to literally turn into the element they are using and no longer exist. They are also not immune to damage from their elemental abilities, meaning they could burn, electrocute, freeze, crush, or otherwise harm themselves if not careful.
In order to create an Elemental, first you will decide whether they are Pureblood, Halfblood, or Commonblood. Each having reservation slots.
AVAILABLE COMMONBLOOD SLOTS 01 - Open 02 - Open 03 - Open 04 - Open 05 - Open 06 - Open 07 - Open 08 - Open 09 - Open 10 - Open |
AVAILABLE HALFBLOOD SLOTS 01 - Reserved 02 - Reserved 03 - Reserved 04 - Open 05 - Open 06 - Open 07 - Open 08 - Open 09 - Open 10 - Open |
AVAILABLE PUREBLOOD SLOTS 01 - (Dual) Ace Gao 02 - Reserved 03 - Reserved 04 - Reserved 05 - Reserved 06 - Reserved 07 - Reserved 08 - Reserved 09 - Open 10 - Open |
COMMONBLOOD
A Commonblood Elemental is able to have one or all of their available elemental powers at their level. At least one of their parents must be an Elemental. It is possible for the parent to be any type of Elemental and either Common, Half, or Pureblooded themselves.
HALFBLOOD
A Halfblood Elemental is able to have 3 Halfblood level abilities from their element, and 2 Commonblood level abilities. At least one of their parents must be an Elemental. It is possible for the parent to be any type of Elemental and either Half or Pureblooded themselves.
PUREBLOOD
A Pureblood Elemental is more complex when deciding how you would like to build the character. There are 3 different ways a Pureblood can be built - as a one element wielder, as a dual element wielder, or as a combination element wielder.
◆ A Pureblood who is a dual element wielder is able to have whichever two elements you wish to choose. One of the elements must be what we will call their primary element. For their primary element, they can have 3 Pureblood level abilities and 2 Halfblood abilities. For their secondary element, they can have 2 Pureblood level abilities, 1 Halfblood ability, and 1 Commonblood ability.
◆ A Pureblood who is a combination element wielder is able to have the Creation ability of their special typing, along with 1 of the other 2 special abilities under that element. Out of the two elements used to create the special element, they can have one stronger than the other which we will call their primary element. For their primary element, they can have 2 Pureblood level abilities, 2 Halfblood abilities, and 1 Commonblood ability. For their secondary element, they can have 1 Pureblood level ability, 2 Halfblood abilities, and 1 Commonblood ability.[/ul]
FIRE
◆ Commonblood
Fire Generation - The Elemental is able to create small flames like that from a lighter or stove.
Fire Manipulation - The Elemental is able to manipulate the flames around them to small degrees. [/ul]
◆ Halfblood
Fire Generation - The Elemental is able to create balls of fire and small blasts that they can shoot off.
Fire Manipulation - The Elemental is able to manipulate the flames around them to large degrees.
Fire Absorption - The Elemental is able to absorb flames that they touch, which can strengthen themselves.
Green Fire - The Elemental is able to create, shape and manipulate green flames, which have magical abilities such as being able to destroy the undead, harm spirits, and even burn someone’s very soul. Any other fire abilities the Elemental has will take on a green form. The only way to have this ability is to have one parent be of a natural witch bloodline. It is impossible for a Commonblood to have this ability due to not being as strong elementally, and extremely uncommon for a Pureblood as they can rarely be born without two Elemental parents.[/ul]
◆ Pureblood
Fire Generation - The Elemental is able to create large blasts of fire and walls of flames.
Fire Manipulation - The Elemental is able to manipulate the flames around them to extremely large degrees.
Fire Absorption - The Elemental is able to absorb flames from a distance, which can strengthen themselves.
Fire Teleportation - The Elemental is able to teleport via fire, merging into flame and then reappearing anywhere else from the same element.
Firestorm - The Elemental is able to create a large firestorm that is capable of incinerating anything and everything in its path, making it extremely risky to use for the Elemental themselves as they could perish but able to do an insane amount of damage on a drastic scale.
Blue Fire - The Elemental is able to create, shape and manipulate blue flames, which are hotter and stronger than ordinary orange flames. The color is due to the exceedingly high temperatures, burning at least 2,000°C (3,632°F), surpassing even lava. Any other fire abilities the Elemental has will take on a blue form. [/ul]
WATER
◆ Commonblood
Water Manipulation - The Elemental is able to manipulate water they touch, able to create small whirlpools, currents, and waves.
Water Walking - The Elemental has the ability to walk on water for short periods of time.[/ul]
◆ Halfblood
Water Manipulation - The Elemental is able to manipulate water with or without touch, able to create large whirlpools, currents, and waves.
Water Walking - The Elemental has the ability to walk on water without much effort.
Viscosity - The Elemental has the ability to manipulate the viscosity of water they are touching, able to control how thin or thick the water is.
Water Absorption - The Elemental is able to absorb water through touch and use it to strengthen themselves by making their muscles extremely larger wherever they wish. They could completely drain a living being of water and kill it.[/ul]
◆ Pureblood
Water Manipulation - The Elemental is able to manipulate water with or without touch, able to create giant whirlpools, currents, and waves.
Water Walking - The Elemental has the ability to walk on water without much effort and they are able to move through water very fast.
Viscosity - The Elemental has the ability to manipulate the viscosity of water with or without touch, able to control how thin or thick the water is.
Water Absorption - The Elemental is able to absorb water through touch and use it to strengthen themselves by making their muscles extremely larger wherever they wish. They could completely drain a living being of water and kill it.
Healing Water - As Vodtrix is not only the Goddess of water but also healing, the Elemental is able to heal wounds using water. They must manipulate the water with their hands and move it over injuries in order to heal them, this does not work on broken bones.
Hydroportation - The Elemental is able to teleport through any body of water that is wide enough to fit them through it and come out of another body of water elsewhere.
Motor-Skill Manipulation - The Elemental is able to manipulate the complex workings of a body as it is mostly water, being able to control them but they keep their consciousness and the more physically strong someone is the harder it is to do.[/ul]
EARTH
◆ Commonblood
Terra Cloaking - The Elemental is able to camouflage against earthly substances, though they can tire quickly from using this for too long.
Property Manipulation - The Elemental is able to liquify or repair small earthen materials through touch.[/ul]
◆ Halfblood
Terra Cloaking - The Elemental is able to camouflage against earthly substances, without much effort.
Property Manipulation - The Elemental is able to liquify or repair earthen materials through touch.
Sand Manipulation - The Elemental is able to manipulate sand around them with their mind.
Earthquake Creation - The Elemental is able to create tremors and intense shaking in a 22 meter radius around them.[/ul]
◆ Pureblood
Terra Cloaking - The Elemental is able to camouflage against earthly substances, without much effort.
Property Manipulation - The Elemental is able to liquify or repair earthen materials with or without touch.
Sand Manipulation - The Elemental is able to manipulate sand around them with their mind, sand will also move on its own accord to protect the Elemental due to the Goddess Iris not only having dominion over earth but also protection.
Earthquake Creation - The Elemental is able to create tremors, intense shaking, and actually crack and open the earth in a 22 meter radius around them.
Crystal Manipulation - The Elemental is able to create, shape and manipulate crystals and crystalline materials.
Earth Phasing - The Elemental is able to move through solid earthen material and ignore most physical effects in their way.[/ul]
AIR
◆ Commonblood
Air Pressure - The Elemental is able to manipulate air pressure enough to subdue small creatures or a body part of another. They can use this to send off pressurized air attacks.
Aero-Telekinesis - The Elemental is able to manipulate the air around small objects in order to lift and move them with their mind.[/ul]
◆ Halfblood
Air Pressure - The Elemental is able to manipulate air pressure enough to subdue beings, as if an extremely heavy weight is around them. They can use this to send off pressurized air attacks.
Aero-Telekinesis - The Elemental is able to manipulate the air around large objects in order to lift and move them with their mind.
Aerokinetic Speed - The Elemental is able to enhance how fast they move, using air to increase their movement speed and agility by reducing air resistance.
Deoxygenation - The Elemental is able to remove the oxygen from around a small area, like the size of a basketball.[/ul]
◆ Pureblood
Air Pressure - The Elemental is able to manipulate air pressure enough to crush beings, as if an extremely heavy weight is around them. They can use this to send off pressurized air attacks.
Aero-Telekinesis - The Elemental is able to manipulate the air around very large objects in order to lift and move them with their mind.
Aerokinetic Speed - The Elemental is able to enhance how fast they move, using air to increase their movement speed and agility by reducing air resistance and is also able to use air to create jet propulsion.
Deoxygenation - The Elemental is able to remove the oxygen from around a larger area, able to remove oxygen from a room if they wish.
Air Solidification - The Elemental is able to solidify air, allowing them to create wall barriers or projectiles that can be used.
Flight - The Elemental is able to lift themselves and fly by manipulating the air around them.[/ul]
STEAM
◆ Pureblood
Dehydration - The Elemental is able to use their steam to completely dehydrate and kill a living being.
Boil Manipulation - The Elemental is able to boil any water, scalding anything it touches.[/ul]
MAGMA
◆ Pureblood
Magma Creatures - The Elemental is able to create multiple creatures out of magma, the larger it is the more energy it will take from them.
Soot Manipulation - The Elemental is able to manipulate and create soot, which can be used to combust or be inhaled by others.[/ul]
ELECTRICITY
◆ Pureblood
Bio-Electricity - The Elemental is able to manipulate bio-electric currents that exist within all aspects of the body through touch, such as in the nervous system, heart, and muscles.
Static Electricity - The Elemental is able to manipulate static electricity, an imbalance of electric charges within or on the surface of a material. This can be used to move up walls or keep objects together with static electricity or possibly create strong enough shocks to repel them.[/ul]
PLANT
◆ Pureblood
Pollen Manipulation - The Elemental is able to release special pollen from plants they create which can have various effects from causing drowsiness, hypnosis, hallucinations, etc.
Water Absorption - The Elemental is able to absorb water into the plants they control, even able to drain it out of living beings.[/ul]
ICE
◆ Pureblood
Blizzard - The Elemental is able to create snow or ice storms and manipulate the snow as they wish.
Dry Ice - The Elemental is able to create, shape, and manipulate dry ice, the solid form of carbon dioxide, it is colorless, with a sour zesty odor, non-flammable, and slightly acidic.[/ul]
MAGNETISM
◆ Pureblood
Attraction & Repulsion - The Elemental is able to make non-metal objects to repulse or pull towards them. They do this by manipulating themselves and objects/beings around them to cause them to become magnetic.
Electronic Disruption - The Elemental is able to disrupt electronic signals, causing cell phones and other electrical appliances to work erratically, or fail completely. They can also create, shape, and manipulate signals of any kind, including phone, electric, electromagnetic, mental, wi-fi, psionic and other kinds of signals that can be sent or received by anyone. The user can even edit these signals to give different messages if they wish.[/ul]
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