🛇 Crowds 🛇 Books being ruined 🛇 Smell of men's cologne
✓ Book Smart ✓ Loyal ✓ Flexible
✗ Easily doubts self ✗ Foolish ✗ Grumpy
Fangs - Vampires can grow two fangs that they use to feed themselves, they might come out when a vampire is close to blood or angry.
Enhanced Vitality - Vampires possess stamina, strength, vitality and physical capabilities well beyond any human in their physical prime. This allows them to physically exert themselves, even in a superhuman capacity for hours without showing signs of fatigue. However their vitality, like their other abilities will vary depending on their consumption of blood. Despite being able to exert themselves for longer and in greater physical capacities, vampires can eventually become exhausted and require rest.
Enhanced Strength - Vampires possess tremendously enhanced strength, being noticeably physically stronger than average adult humans, and if they are an older Vampire they can overpower werewolves in human form. They can exert much greater force than the average person with almost inhuman ease. An average Vampire, regardless of their size or shape, are shown to be stronger than heavily built, greatly massed humans. Vampires can easily physically overpower humans, untransformed werewolves and even younger Vampires than themselves as the older they become the stronger they are.
Accelerated Speed - Vampires are much faster than humans and werewolves when in their human form. While they are fast, they are still visible to the naked eye. It appears that a Vampire's super-speed is triggered by extreme emotional fear and motivation, analogously to how hysterical strength in humans is. It would also seem that this speed usually works when a vampire is at full strength from feeding on live blood and recently.
Enhanced Senses - Vampires possess extremely heightened senses of sight, smell and hearing much greater than humans. Vampires can smell evidence of death, and can sense when a spirit may be around. They are able to hear the heartbeats of anyone nearby, especially when thirsting for blood. Vampires can easily smell humans from as far off as a mile away and are able to assess their physical condition from their scent. Vampires can also smell blood from several meters away, and see in total darkness. These senses improve and grow stronger with age and experience. Their senses of taste are also enhanced as well, allowing them to detect the presence of drugs, alcohol, or other things in someone's blood.
Clairvoyance - As supernatural creatures, Vampires can see and hear ghosts the same way Werewolves and other ghosts can. This ability to perceive ghosts takes effect immediately after becoming a Vampire.
Super Durability - Vampires can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets, which have a weakening effect on vampires, can continue fighting so long as they were not shot in the heart or the head. Vampires still react to physical force in a human manner, particularly young vampires, who will occasionally be affected even by human-strength-level force. Vampires can also still be stunned and dazed by strikes and trauma, though their tolerance for it will increase as they get older.
Enhanced Recovery - Vampires recover tissue from any form of physical damage to their bodies within seconds, though they still feel the pain of a wound before it heals. Vampires can snap their bones back into place after they have been broken and have can fully recover from gunshots, stab wounds, and torso impalement very quickly, so long as they had consumed a regular diet of human blood prior to the injury. Those vampires who feed on animals will still heal much faster than a human, but their injuries, especially severe ones, will take much longer to heal than a Vampire who feeds on human blood. The only injury a vampire can sustain that cannot be healed on its own or by consuming more blood is a Werewolf bite. Vampires cannot grow back body parts, though they can reattach the severed limb with some effort.
Enhanced Emotions - Vampires experience emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely. This ability allows vampires to feel emotions at their peak regardless of their age. Conversely, sadness, depression, guilt, fear and anger are also amplified, causing many Vampires to become so overwhelmed. After time and practice, the overwhelming sensations of heightened emotions fade as the Vampire learns to overcome their emotions.
Immortality - Vampires are an undead supernatural species with an endless lifespan. Vampires do not physically age from the moment they are turned, and will maintain this physical age regardless of how much time has passed. Due to their advanced rate of recovery, they also do not develop any long lasting or permanent injuries, the only notable physical change that may occur is things like hair or nail growth. Vampires are capable of living forever, providing they are not killed through unconventional methods.
Animal Blood - Animal blood, while somewhat satisfying a vampire's hunger and sustaining their undead life, will make the Vampire considerably weaker than they would be if they had drank human blood, causing their physical abilities to be inferior to a human-blood-consuming Vampire, making them heal much more slowly, and making their abilities less effective.
Wooden Stakes - A vampire can be killed by a wooden object, usually a stake, piercing its heart; although if it misses the Vampire's heart, it won't be fatal, but still crippling.
Decapitation - Dismembering or manually removing the head of a Vampire will result in instant and permanent death.
Desiccation - Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify.
Fire - Vampires are highly flammable and sensitive to fire, and will quickly burn and die from it if the flames are not extinguished in time. This quality has been proven to be useful to the SIA in disposing of the remains of a dead vampire without any physical evidence.
Invitation - Vampires cannot enter private human homes unless they are invited in by the owner of the house. Vampires do not need to be invited into public places (such as bars or restaurants). Humans can rescind their invitations from vampires, which causes the vampire to immediately leave the house by force. Ancient Vampires that are at least 1,000 years old might not be subjected to this weakness. The death of the human owner of a residence allows any vampire to enter even without an invitation. Interestingly, if the ownership of the house officially changes while a vampire is still inside it, the invitation is nullified, and the vampire will die painfully if he or she escapes immediately.
Sunlight - Sunlight and UV rays burn vampires on contact, and prolonged exposure will cause them to burst into flames and die.
Werewolf Bite - The bite of a Werewolf, which involves injecting a toxic venom into the wound, is extremely lethal to Vampires. It will cause them to hallucinate, grow severely weak and go rabid until it kills them. Vampires suffering from the bite seem to always hallucinate either significant moments from their past, significant people in their lives, or specific actions of the vampire that they feel guilty or ashamed about. The Vampire will die 3 days after being infected.
Super Speed - Night Stalkers are much faster than the other Vampire types. They can accelerate their movements to cover short distances in an instant, usually faster than the human eye can see. When running across long distances, they appear as vibrating blurs of motion allowing them to appear or vanish quickly and quietly. Their reflexes and dexterity are similarly heightened, allowing them to catch certain projectiles such as arrows and thrown stakes in the air with ease.
Emotional Control - Night Stalkers have the supernatural ability to remove or dull their emotions by "turning off" or "switching off" their humanity, which is directly connected to their emotions. Doing so allows them to block out their more negative emotions, such as fear and guilt, allowing them to feed and kill without remorse, go against any opponent without fear, and relieve themselves of painful feelings such as grief, loss, depression, and shame. A Vampire without their emotions is far more calculating and direct than one who keeps them on. However, the Vampire can become a remorseless killer, and are almost unrecognizable from the person they truly are, as blocking out negative emotions also causes their positive emotions to become dulled or nonexistent as well. Night Stalkers are capable of turning their humanity back on and bringing back their emotions, but it is difficult as a result of the fact that they will be bombarded with all of their repressed emotions in addition to the guilt of anything they did without their humanity (such as killing or torturing innocent people or loved ones) with enhanced intensity.
STORY SO FAR
A the age of 45, Tamara had a health scare that made her fear death. The grey hairs didn't bother her, it was the next potential heart attack. Having a family history of heart problems, she lived in fear of it all the time after her first attack. Going to doctors and even New Age, eventually she caught wind of rumours of vampires. Thinking it was a hoax, but with small hope she entered one of the underground type bars that you hear about from word of mouth. She gave a phrase to the bar keep. She kept going back each week hoping to even talk to a so called vamp. Eventually she did meet one. Even though she was skeptical, she had some hope. Used to the doubters, the vampire took her to an alley where his last sucker had been laying dead. He had her check there was no pulse and the body even was rigid and the smell off putting. She watched as the corpse came to life. Of course a druggie human was there as the first course. Fangs spouted from the now new vampire and drank the blood.
Tamara was now sold. She wanted to go through the change. The cost was high though. Emptying her savings account, selling belongings only just covered it. She underwent the vampire transformation. The other price was to fake her death. If she "aged" and didn't show it, there would be too many questions asked.
Once the blood sharing was done, the vampire killed her. Her body was dumped in a sewer to not be found so quickly. When she "revived" the vamp was there. He had already had a snack waiting for the newbie. Seeing the helpless teen girl, she struggled to bring herself to drink but the urge was to strong. She drank the remainer of the left overs, killing the teen.
Finally now she couldn't die from some heart problem that may or may not have ever happened. Learning the ropes, she stayed with this vamp, or at least those in his underground covern, which was only small. Everytime she drained the life of a victim, she was wrecked with guilt. She eventually learned she could shut off her emotions and drink without a second thought. The problem was everytime she turned her emotions back on, she was wrecked with guilt for the life she had snuffed out. Each time the body count had been on the local news, she left town, racked with guilt for those she had killed.
Having a new life and eventually living on her own, she got a job as a librarian in another city. It happened to be Crawford City when she was age "49". Tamara had adopted animal blood, only drinking from rats, strays and blood bought from the butchers. Sometimes she still slipped up and drank humans, who suspiciously had dared to mistreat a book. That was when her emotions turned off.
Alias: Singing Doughnut
How Did You Find Us?: Magic
I (Tamara) have read the site rules and understand them. The code word for the rules is: (Elektra)