🛇 Complete silence 🛇 Animal blood 🛇 Lord of the Rings movies
✓ Adaptable ✓ Hardy ✓ Adventurous
✗ Promiscuous ✗ Sadistic ✗ Sometimes falls back into old habits
Fangs - Vampires can grow two fangs that they use to feed themselves, they might come out when a vampire is close to blood or angry.
Enhanced Vitality - Vampires possess stamina, strength, vitality and physical capabilities well beyond any human in their physical prime. This allows them to physically exert themselves, even in a superhuman capacity for hours without showing signs of fatigue. However their vitality, like their other abilities will vary depending on their consumption of blood. Despite being able to exert themselves for longer and in greater physical capacities, vampires can eventually become exhausted and require rest.
Enhanced Strength - Vampires possess tremendously enhanced strength, being noticeably physically stronger than average adult humans, and if they are an older Vampire they can overpower werewolves in human form. They can exert much greater force than the average person with almost inhuman ease. An average Vampire, regardless of their size or shape, are shown to be stronger than heavily built, greatly massed humans. Vampires can easily physically overpower humans, untransformed werewolves and even younger Vampires than themselves as the older they become the stronger they are.
Accelerated Speed - Vampires are much faster than humans and werewolves when in their human form. While they are fast, they are still visible to the naked eye. It appears that a Vampire's super-speed is triggered by extreme emotional fear and motivation, analogously to how hysterical strength in humans is. It would also seem that this speed usually works when a vampire is at full strength from feeding on live blood and recently.
Enhanced Senses - Vampires possess extremely heightened senses of sight, smell and hearing much greater than humans. Vampires can smell evidence of death, and can sense when a spirit may be around. They are able to hear the heartbeats of anyone nearby, especially when thirsting for blood. Vampires can easily smell humans from as far off as a mile away and are able to assess their physical condition from their scent. Vampires can also smell blood from several meters away, and see in total darkness. These senses improve and grow stronger with age and experience. Their senses of taste are also enhanced as well, allowing them to detect the presence of drugs, alcohol, or other things in someone's blood.
Clairvoyance - As supernatural creatures, Vampires can see and hear ghosts the same way Werewolves and other ghosts can. This ability to perceive ghosts takes effect immediately after becoming a Vampire.
Super Durability - Vampires can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets, which have a weakening effect on vampires, can continue fighting so long as they were not shot in the heart or the head. Vampires still react to physical force in a human manner, particularly young vampires, who will occasionally be affected even by human-strength-level force. Vampires can also still be stunned and dazed by strikes and trauma, though their tolerance for it will increase as they get older.
Enhanced Recovery - Vampires recover tissue from any form of physical damage to their bodies within seconds, though they still feel the pain of a wound before it heals. Vampires can snap their bones back into place after they have been broken and have can fully recover from gunshots, stab wounds, and torso impalement very quickly, so long as they had consumed a regular diet of human blood prior to the injury. Those vampires who feed on animals will still heal much faster than a human, but their injuries, especially severe ones, will take much longer to heal than a Vampire who feeds on human blood. The only injury a vampire can sustain that cannot be healed on its own or by consuming more blood is a Werewolf bite. Vampires cannot grow back body parts, though they can reattach the severed limb with some effort.
Enhanced Emotions - Vampires experience emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely. This ability allows vampires to feel emotions at their peak regardless of their age. Conversely, sadness, depression, guilt, fear and anger are also amplified, causing many Vampires to become so overwhelmed. After time and practice, the overwhelming sensations of heightened emotions fade as the Vampire learns to overcome their emotions.
Immortality - Vampires are an undead supernatural species with an endless lifespan. Vampires do not physically age from the moment they are turned, and will maintain this physical age regardless of how much time has passed. Due to their advanced rate of recovery, they also do not develop any long lasting or permanent injuries, the only notable physical change that may occur is things like hair or nail growth. Vampires are capable of living forever, providing they are not killed through unconventional methods.
Animal Blood - Animal blood, while somewhat satisfying a vampire's hunger and sustaining their undead life, will make the Vampire considerably weaker than they would be if they had drank human blood, causing their physical abilities to be inferior to a human-blood-consuming Vampire, making them heal much more slowly, and making their abilities less effective.
Wooden Stakes - A vampire can be killed by a wooden object, usually a stake, piercing its heart; although if it misses the Vampire's heart, it won't be fatal, but still crippling.
Decapitation - Dismembering or manually removing the head of a Vampire will result in instant and permanent death.
Desiccation - Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify.
Fire - Vampires are highly flammable and sensitive to fire, and will quickly burn and die from it if the flames are not extinguished in time. This quality has been proven to be useful to the SIA in disposing of the remains of a dead vampire without any physical evidence.
Invitation - Vampires cannot enter private human homes unless they are invited in by the owner of the house. Vampires do not need to be invited into public places (such as bars or restaurants). Humans can rescind their invitations from vampires, which causes the vampire to immediately leave the house by force. Ancient Vampires that are at least 1,000 years old might not be subjected to this weakness. The death of the human owner of a residence allows any vampire to enter even without an invitation. Interestingly, if the ownership of the house officially changes while a vampire is still inside it, the invitation is nullified, and the vampire will die painfully if he or she escapes immediately.
Sunlight - Sunlight and UV rays burn vampires on contact, and prolonged exposure will cause them to burst into flames and die.
Werewolf Bite - The bite of a Werewolf, which involves injecting a toxic venom into the wound, is extremely lethal to Vampires. It will cause them to hallucinate, grow severely weak and go rabid until it kills them. Vampires suffering from the bite seem to always hallucinate either significant moments from their past, significant people in their lives, or specific actions of the vampire that they feel guilty or ashamed about. The Vampire will die 3 days after being infected.
Frenzy - Flesh Rippers have a "beast" inside of them that when it comes out they become animalistic and care about nothing besides killing every living thing around them. They gained their name from the way that they completely tear their victims apart with their super strength and fangs. When in a frenzy, they are usually stronger than even some older vampires.
Fangs - Unlike the other Vampire's, a Flesh Ripper's entire mouth is filled with razor sharp teeth that they can retract at any time.
STORY SO FAR
Originally Calli had lived in Rhode Island, growing up there as a child and to her early adult life. She lived with her boyfriend and girlfriend in the same apartment on the outskirts of the city, all having jobs here that they could just commute into the cbd together. One Friday night, before her 26th birthday, they decided to go out to a nightclub, just to unwind from a hectic week of barely seeing each other and celebrate early.
All dolled up, the trio lined up to get into the hip place. It took some time, but once inside they immediately got a table. Only problem was some woman in the shadows was watching them, predatory like. At first they didn't even notice. The boyfriend went to the bar to get their drinks. Calli and the girlfriend stayed at the table just enjoying the loud music. Some point Calli was found alone as the girlfriend went to the bathroom. So Creepy McCreepyface made her way over to the dirty blonde. They flirted but Calli said she was already in a relationship when Creepy tried to get her out of there alone.
The creeper did take the hint easily and left her alone as the two partners finally returned to the table. After a few shots they all went dancing, having fun for the night. In the early hours of the morning, near closing, they started walking to the train station, eventually picking up that they were being followed by the sounds of heavy walking. Creepy doing that on purpose. In all classical movies, the three walked up an alley in attempt to lose them. Looking behind no one was there. Looking forward again there was Creepy McCreepyface.
The strange woman smiles as a row of fangs appear then in the moonlight and poor street ambient lighting. She attacked them going for the guy first. Within seconds, the boyriend were already down on the ground. Self preservation kicked in the women and they tried to run. With Guy down, Creep went after the other girlfriend. Calli had gotten out her phone just escaping the alley, dialing 911. Soon as she made the call and the operator answered, it was Calli's turn. Without even a chance to do anything, fangs ripped into her neck. But then a bleeding wrist was shoved over her mouth forcing Calli to open her jaw or lose the teeth. On instinct she swallowed red juice and then suddenly there was nothing. Creepy had broken her neck. The emergency operator sent police going by the location that popped up on the computer screen.
At some point she had woken up in a morgue. It is not known if her partners had survived. All she knew was she had a great thirst. The coroner was standing there frozen solid holding a scapel, just about to open up her corpse. Without thinking she grabbed the doc and tore at his throat, drinking the blood in ancient vampire instinct. Freaked out she got off the table and left the room, completely naked. Finding herself in a hospital, first thing she did was go into someone's room and stole a change of clothing from someone's hospital room, thankfully the previous owner was already in surgery.
Calli tried to walk out fast from the hospital only to find she was more faster than the humans. She wasn't Sonic fast but she dodged any doctors and guards that tried to get her attention. Bad luck to her it was day time. Soon as she made contact with the natural light it burned her skin. Screaming in pain she quickly stepped into the shadow of the building. Confused she stuck a hand out only to burn again. She waited for night to make her escape. She did get suspicious looks from passerbys, and questioned by security, but she talked her way out of it. She went home to see if her partners there. She couldn't get in due to it being a rental and the home owner lived in a different part of the city. More confused she went to the nightclub again. Creepy had been waiting for her. It was then Calli became it's plaything.
At first, Calli still refused to believe she was a vampire, even though she kept feeling fangs all over her gums. Eventally she learned to control them. Everytime she tried to starve herself she gave into the cravings and killed humans with a feral rage. Over time she stopped trying to fight it and started to enjoy herself. Calli had also wept for her partners for the first few months but as the vampire side took over she hardly thought about them now being a vamp for a couple of months.
When Calli had turned 30 in human years, she was caught by vamp hunters when she had gone on a killing spree with Creepy. Creepy was killed but she managed to get away. She fled Rhode Island then and kept travelling, trying to restrict her feeding habit. She changed her apperance, the usual dying hair and getting it cut shorter. She hid in abandoned dwellings, or even in caves when she was out in the wilderness. Those times she fed on animals, which slowed her already limited speed. Eventually she came to Willow Creek. To her it was a sleepy little town so she made a home here, claiming to be a drifter which was true, to find a place to call home. She has been living there for 4 years now. She got a job there as a night security since it fit into her life style. Hardly had to deal with any people at night and spend the days indoors. Only problem was everytime she came across a human that was not meant to be in the area she had to strongly resist the urge to attack them. Sometimes that person is reported missing the next morning, only to find their bodies in pieces out of town
She goes out to the woods as far as possible from town to feed on humans when she can't abide the taste of animal blood. Being a ripper, she always tried to make it look like a camper got attacked by a wild animal but with a frenzy she would tear into the bodies, arms, legs and innards spread over the area from her ravage hunger. During those attacks she wore hoodies and and dark clothing. Anytime she couldn't wash the blood out of her clothes, she would burn it, resisting the urge to flee the flames. If she had her way, she would be eating human all the time but to keep her identity a secret, she would suffer the terrible taste of animal. Sometimes she would mix in food or some plant like mandrake root to give it a kick if she ever got a blood bag.
Alias: Singing Doughnut
How Did You Find Us?: Pony Express
Experience: Shady three years
I (Calli Reeves) have read the site rules and understand them. The code word for the rules is: (Elektro)