Post by heath on Jan 12, 2021 4:47:04 GMT
FIRST GLANCE
Full Name: Heath Liam Kitchener
Nickname/Alias: Kit
Age/Date Of Birth: 36, born August 23, 1984
Sexual Orientation: Asexual
Height: 6' 1"
Occupation: Aerial firefighter pilot
Group: Shapeshifter (Bearded Vulture)
Play-By: Ed Skrein
A DEEPER LOOK
LIKES ❤ Flying (both planes and as his other form). The more daring, the better. ❤ The adrenaline surge he gets when doing his job. ❤ Deadpool ❤ Tabletop RPGs like Pathfinder and D&D ❤ Skydiving | DISLIKES 🛇 Having his sleep interrupted. If it's not an emergency or work related, he'd like to be left alone. 🛇 Fireworks. He finds them too loud and doesn't like how many times he's been hit by pieces of their casings. 🛇 Mascot costumes. He finds them creepy and doesn't like interacting with them if he can help it. 🛇 Dubstep and nightcore |
POSITIVE TRAITS ✓ Calm under pressure ✓ Detail oriented ✓ Three | NEGATIVE TRAITS ✗ One ✗ Two ✗ Three |
SUPERNATURAL GIFTS
Abilities
Shapeshifting - A Shifter has the ability to change into an animal form at will. They gain whatever strength, speed, and other abilities that animal form may naturally have.
Accelerated Healing - A shifter heals faster than humans and animals do, taking about half the time to recover from an injury. Example: if a human would take 8 days to recover from a physical injury the shifter would recover from that same injury in only 4 days.
Partial Shapeshifting - A skill that takes a shapeshifter a lot of time and training to develop. They are able to partly shift into their animal form. This can include external and internal changes, like morphing the insides of their ears into their animal’s in order to enhance their hearing.
Magical Prowess - A shifter is able to naturally use magic and feel an affinity for the craft. They do not need to worship any God or Demon to use magic but if they do not use an outside source then they can easily exhaust themselves.
Clairvoyance - As supernatural creatures, Shifters can see and hear ghosts the same way Vampires, Werewolves, and other ghosts can.
Weaknesses
Magical Exertion - If a shifter uses too much of their own magical essence for power than they risk overexerting themselves. This can cause nose bleeds, unconsciousness, and even death.
Mortality - Shifters are mortal creatures and can be killed with any standard method.
Imprinting - Though not always a bad thing, imprinting can cause a shifter to lose themselves. While the feelings of unconditional love and fondness are good highs, the lows are extreme and could be too much for a shifter to handle.
Binding - Witches are able to use magic to control a shifter to do whatever they wish. This does not make the shifter unaware of being controlled and while some may be able to fight it slightly, there is no way to resist the witch’s control.
Counter Magic
Binding - There is magic that can be done in order to break one’s control over a shifter but it has to be done by another witch. This spell can be very finicky and a witch could accidentally hurt the shifter, so it’s advised for the witch to have as much practice and skill as possible.
Imprinting Reversal - There is very old magic that can be used to break a shifter from their witch, however it is not known by most. The hard part is the shifter themselves has to conduct the ritual and it can be explained feeling as if you’re “ripping out your own kidney.”
Shapeshifting - A Shifter has the ability to change into an animal form at will. They gain whatever strength, speed, and other abilities that animal form may naturally have.
Accelerated Healing - A shifter heals faster than humans and animals do, taking about half the time to recover from an injury. Example: if a human would take 8 days to recover from a physical injury the shifter would recover from that same injury in only 4 days.
Partial Shapeshifting - A skill that takes a shapeshifter a lot of time and training to develop. They are able to partly shift into their animal form. This can include external and internal changes, like morphing the insides of their ears into their animal’s in order to enhance their hearing.
Magical Prowess - A shifter is able to naturally use magic and feel an affinity for the craft. They do not need to worship any God or Demon to use magic but if they do not use an outside source then they can easily exhaust themselves.
Clairvoyance - As supernatural creatures, Shifters can see and hear ghosts the same way Vampires, Werewolves, and other ghosts can.
Weaknesses
Magical Exertion - If a shifter uses too much of their own magical essence for power than they risk overexerting themselves. This can cause nose bleeds, unconsciousness, and even death.
Mortality - Shifters are mortal creatures and can be killed with any standard method.
Imprinting - Though not always a bad thing, imprinting can cause a shifter to lose themselves. While the feelings of unconditional love and fondness are good highs, the lows are extreme and could be too much for a shifter to handle.
Binding - Witches are able to use magic to control a shifter to do whatever they wish. This does not make the shifter unaware of being controlled and while some may be able to fight it slightly, there is no way to resist the witch’s control.
Counter Magic
Binding - There is magic that can be done in order to break one’s control over a shifter but it has to be done by another witch. This spell can be very finicky and a witch could accidentally hurt the shifter, so it’s advised for the witch to have as much practice and skill as possible.
Imprinting Reversal - There is very old magic that can be used to break a shifter from their witch, however it is not known by most. The hard part is the shifter themselves has to conduct the ritual and it can be explained feeling as if you’re “ripping out your own kidney.”
STORY SO FAR
Heath is able to partially shift, in that he can shift his eyesight to that of his vulture form to aid him during flight if he is finding he needs to be able to see a bit further or in vaster detail than his human eyes are able to. It's something he has worked hard on being able to do since he was first starting out as a pilot.
PLAYER FACTS
Alias: Corbin
How Did You Find Us?: Invite
Experience: 12+ years
I (Heath) have read the site rules and understand them. The code word for the rules is: (Elektro)