Post by Xander Nelson on Oct 13, 2020 22:27:28 GMT
FIRST GLANCE
Full Name: Alexander James Nelson
Nickname/Alias: Xander, Rockstar [Mostly by Amaya]
Age/Date Of Birth: 108, May 25th, 1912
Sexual Orientation: Heterosexual
Height: 6’3”
Occupation: Singer/Songwriter of his band Pain Is Strength
Group: Day Walker Vampire
Play-By: Adam Gontier
A DEEPER LOOK
LIKES ❤ Whiskey ❤ Rock Music ❤ Playing on his guitar ❤ Fast cars ❤ Nice people | DISLIKES 🛇 Assholes 🛇 People who mess with those he loves 🛇 Aristocrats 🛇 Black licorice 🛇 Overly controlling jackasses |
POSITIVE TRAITS ✓ Loyal ✓ Kind ✓ Protective ✓ Friendly | NEGATIVE TRAITS ✗ Sarcastic ✗ Has a temper ✗ Hates being a monster ✗ Hard-headed |
SUPERNATURAL GIFTS
Strengths:
Fangs - Vampires can grow two fangs that they use to feed themselves, they might come out when a vampire is close to blood or angry.
Enhanced Vitality - Vampires possess stamina, strength, vitality and physical capabilities well beyond any human in their physical prime. This allows them to physically exert themselves, even in a superhuman capacity for hours without showing signs of fatigue. However their vitality, like their other abilities will vary depending on their consumption of blood. Despite being able to exert themselves for longer and in greater physical capacities, vampires can eventually become exhausted and require rest.
Enhanced Strength - Vampires possess tremendously enhanced strength, being noticeably physically stronger than average adult humans, and if they are an older Vampire they can overpower werewolves in human form. They can exert much greater force than the average person with almost inhuman ease. An average Vampire, regardless of their size or shape, are shown to be stronger than heavily built, greatly massed humans. Vampires can easily physically overpower humans, untransformed werewolves and even younger Vampires than themselves as the older they become the stronger they are.
Accelerated Speed - Vampires are much faster than humans and werewolves when in their human form. While they are fast, they are still visible to the naked eye. It appears that a Vampire's super-speed is triggered by extreme emotional fear and motivation, analogously to how hysterical strength in humans is. It would also seem that this speed usually works when a vampire is at full strength from feeding on live blood and recently.
Enhanced Senses - Vampires possess extremely heightened senses of sight, smell and hearing much greater than humans. Vampires can smell evidence of death, and can sense when a spirit may be around. They are able to hear the heartbeats of anyone nearby, especially when thirsting for blood. Vampires can easily smell humans from as far off as a mile away and are able to assess their physical condition from their scent. Vampires can also smell blood from several meters away, and see in total darkness. These senses improve and grow stronger with age and experience. Their senses of taste are also enhanced as well, allowing them to detect the presence of drugs, alcohol, or other things in someone's blood.
Clairvoyance - As supernatural creatures, Vampires can see and hear ghosts the same way Werewolves and other ghosts can. This ability to perceive ghosts takes effect immediately after becoming a Vampire.
Super Durability - Vampires can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets, which have a weakening effect on vampires, can continue fighting so long as they were not shot in the heart or the head. Vampires still react to physical force in a human manner, particularly young vampires, who will occasionally be affected even by human-strength-level force. Vampires can also still be stunned and dazed by strikes and trauma, though their tolerance for it will increase as they get older.
Enhanced Recovery - Vampires recover tissue from any form of physical damage to their bodies within seconds, though they still feel the pain of a wound before it heals. Vampires can snap their bones back into place after they have been broken and have can fully recover from gunshots, stab wounds, and torso impalement very quickly, so long as they had consumed a regular diet of human blood prior to the injury. Those vampires who feed on animals will still heal much faster than a human, but their injuries, especially severe ones, will take much longer to heal than a Vampire who feeds on human blood. The only injury a vampire can sustain that cannot be healed on its own or by consuming more blood is a Werewolf bite. Vampires cannot grow back body parts, though they can reattach the severed limb with some effort.
Enhanced Emotions - Vampires experience emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely. This ability allows vampires to feel emotions at their peak regardless of their age. Conversely, sadness, depression, guilt, fear and anger are also amplified, causing many Vampires to become so overwhelmed. After time and practice, the overwhelming sensations of heightened emotions fade as the Vampire learns to overcome their emotions.
Immortality - Vampires are an undead supernatural species with an endless lifespan. Vampires do not physically age from the moment they are turned, and will maintain this physical age regardless of how much time has passed. Due to their advanced rate of recovery, they also do not develop any long lasting or permanent injuries, the only notable physical change that may occur is things like hair or nail growth. Vampires are capable of living forever, providing they are not killed through unconventional methods.
Day Walking - Like their name suggests, they are able to walk in the day without burning in the sun.
Telepathy - Day Walkers have a limited form of telepathy that allows them to easily enter the minds of humans, and with more effort, the minds of Witches, Werewolves, and Psychics. They can also enter the minds of other Vampires, though this ability is dependent on the Vampire being younger or weaker than the one using telepathy. Other ways to weaken a Vampire to use telepathy on them are to starve them/drain them of blood. Normally, this ability works through tactile contact, usually by the Vampire placing the palms of his or her hands on the temples of the person whose mind they want to enter. The Vampire then closes their eyes and focuses on the information they wish to seek, allowing them to sort through their victims' memories until they see what they're looking for. Like their physical attributes, a Vampire's mental strength increases with age, making it difficult for a vampire to invade the mind of an ancient vampire.
Dream Manipulation - Day Walkers can also use their power of telepathy to control dreams and the subconscious. This is an aspect of telepathy that is much easier to learn, and with it, a Vampire has the ability to produce and modify dreams, bestow nightmares and lucid dreaming, distort people's perception of reality and trap someone in their dreams.
Illusions - Day Walkers have the power to trick the minds of other younger vampires and people into seeing/feeling things that aren't actually happening.
Weaknesses:
Dead Man's Blood - The use of blood from the recently deceased can be used as a method to incapacitate Day Walkers briefly.
Animal Blood - Animal blood, while somewhat satisfying a vampire's hunger and sustaining their undead life, will make the Vampire considerably weaker than they would be if they had drank human blood, causing their physical abilities to be inferior to a human-blood-consuming Vampire, making them heal much more slowly, and making their abilities less effective.
Wooden Stakes - A vampire can be killed by a wooden object, usually a stake, piercing its heart; although if it misses the Vampire's heart, it won't be fatal, but still crippling.
Decapitation - Dismembering or manually removing the head of a Vampire will result in instant and permanent death.
Desiccation - Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify.
Fire - Vampires are highly flammable and sensitive to fire, and will quickly burn and die from it if the flames are not extinguished in time. This quality has been proven to be useful to the SIA in disposing of the remains of a dead vampire without any physical evidence.
Invitation - Vampires cannot enter private human homes unless they are invited in by the owner of the house. Vampires do not need to be invited into public places (such as bars or restaurants). Humans can rescind their invitations from vampires, which causes the vampire to immediately leave the house by force. Ancient Vampires that are at least 1,000 years old might not be subjected to this weakness. The death of the human owner of a residence allows any vampire to enter even without an invitation. Interestingly, if the ownership of the house officially changes while a vampire is still inside it, the invitation is nullified, and the vampire will die painfully if he or she escapes immediately.
Sunlight - Sunlight and UV rays burn vampires on contact, and prolonged exposure will cause them to burst into flames and die.
Werewolf Bite - The bite of a Werewolf, which involves injecting a toxic venom into the wound, is extremely lethal to Vampires. It will cause them to hallucinate, grow severely weak and go rabid until it kills them. Vampires suffering from the bite seem to always hallucinate either significant moments from their past, significant people in their lives, or specific actions of the vampire that they feel guilty or ashamed about. The Vampire will die 3 days after being infected.
Fangs - Vampires can grow two fangs that they use to feed themselves, they might come out when a vampire is close to blood or angry.
Enhanced Vitality - Vampires possess stamina, strength, vitality and physical capabilities well beyond any human in their physical prime. This allows them to physically exert themselves, even in a superhuman capacity for hours without showing signs of fatigue. However their vitality, like their other abilities will vary depending on their consumption of blood. Despite being able to exert themselves for longer and in greater physical capacities, vampires can eventually become exhausted and require rest.
Enhanced Strength - Vampires possess tremendously enhanced strength, being noticeably physically stronger than average adult humans, and if they are an older Vampire they can overpower werewolves in human form. They can exert much greater force than the average person with almost inhuman ease. An average Vampire, regardless of their size or shape, are shown to be stronger than heavily built, greatly massed humans. Vampires can easily physically overpower humans, untransformed werewolves and even younger Vampires than themselves as the older they become the stronger they are.
Accelerated Speed - Vampires are much faster than humans and werewolves when in their human form. While they are fast, they are still visible to the naked eye. It appears that a Vampire's super-speed is triggered by extreme emotional fear and motivation, analogously to how hysterical strength in humans is. It would also seem that this speed usually works when a vampire is at full strength from feeding on live blood and recently.
Enhanced Senses - Vampires possess extremely heightened senses of sight, smell and hearing much greater than humans. Vampires can smell evidence of death, and can sense when a spirit may be around. They are able to hear the heartbeats of anyone nearby, especially when thirsting for blood. Vampires can easily smell humans from as far off as a mile away and are able to assess their physical condition from their scent. Vampires can also smell blood from several meters away, and see in total darkness. These senses improve and grow stronger with age and experience. Their senses of taste are also enhanced as well, allowing them to detect the presence of drugs, alcohol, or other things in someone's blood.
Clairvoyance - As supernatural creatures, Vampires can see and hear ghosts the same way Werewolves and other ghosts can. This ability to perceive ghosts takes effect immediately after becoming a Vampire.
Super Durability - Vampires can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets, which have a weakening effect on vampires, can continue fighting so long as they were not shot in the heart or the head. Vampires still react to physical force in a human manner, particularly young vampires, who will occasionally be affected even by human-strength-level force. Vampires can also still be stunned and dazed by strikes and trauma, though their tolerance for it will increase as they get older.
Enhanced Recovery - Vampires recover tissue from any form of physical damage to their bodies within seconds, though they still feel the pain of a wound before it heals. Vampires can snap their bones back into place after they have been broken and have can fully recover from gunshots, stab wounds, and torso impalement very quickly, so long as they had consumed a regular diet of human blood prior to the injury. Those vampires who feed on animals will still heal much faster than a human, but their injuries, especially severe ones, will take much longer to heal than a Vampire who feeds on human blood. The only injury a vampire can sustain that cannot be healed on its own or by consuming more blood is a Werewolf bite. Vampires cannot grow back body parts, though they can reattach the severed limb with some effort.
Enhanced Emotions - Vampires experience emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely. This ability allows vampires to feel emotions at their peak regardless of their age. Conversely, sadness, depression, guilt, fear and anger are also amplified, causing many Vampires to become so overwhelmed. After time and practice, the overwhelming sensations of heightened emotions fade as the Vampire learns to overcome their emotions.
Immortality - Vampires are an undead supernatural species with an endless lifespan. Vampires do not physically age from the moment they are turned, and will maintain this physical age regardless of how much time has passed. Due to their advanced rate of recovery, they also do not develop any long lasting or permanent injuries, the only notable physical change that may occur is things like hair or nail growth. Vampires are capable of living forever, providing they are not killed through unconventional methods.
Day Walking - Like their name suggests, they are able to walk in the day without burning in the sun.
Telepathy - Day Walkers have a limited form of telepathy that allows them to easily enter the minds of humans, and with more effort, the minds of Witches, Werewolves, and Psychics. They can also enter the minds of other Vampires, though this ability is dependent on the Vampire being younger or weaker than the one using telepathy. Other ways to weaken a Vampire to use telepathy on them are to starve them/drain them of blood. Normally, this ability works through tactile contact, usually by the Vampire placing the palms of his or her hands on the temples of the person whose mind they want to enter. The Vampire then closes their eyes and focuses on the information they wish to seek, allowing them to sort through their victims' memories until they see what they're looking for. Like their physical attributes, a Vampire's mental strength increases with age, making it difficult for a vampire to invade the mind of an ancient vampire.
Dream Manipulation - Day Walkers can also use their power of telepathy to control dreams and the subconscious. This is an aspect of telepathy that is much easier to learn, and with it, a Vampire has the ability to produce and modify dreams, bestow nightmares and lucid dreaming, distort people's perception of reality and trap someone in their dreams.
Illusions - Day Walkers have the power to trick the minds of other younger vampires and people into seeing/feeling things that aren't actually happening.
Weaknesses:
Dead Man's Blood - The use of blood from the recently deceased can be used as a method to incapacitate Day Walkers briefly.
Animal Blood - Animal blood, while somewhat satisfying a vampire's hunger and sustaining their undead life, will make the Vampire considerably weaker than they would be if they had drank human blood, causing their physical abilities to be inferior to a human-blood-consuming Vampire, making them heal much more slowly, and making their abilities less effective.
Wooden Stakes - A vampire can be killed by a wooden object, usually a stake, piercing its heart; although if it misses the Vampire's heart, it won't be fatal, but still crippling.
Decapitation - Dismembering or manually removing the head of a Vampire will result in instant and permanent death.
Desiccation - Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify.
Fire - Vampires are highly flammable and sensitive to fire, and will quickly burn and die from it if the flames are not extinguished in time. This quality has been proven to be useful to the SIA in disposing of the remains of a dead vampire without any physical evidence.
Invitation - Vampires cannot enter private human homes unless they are invited in by the owner of the house. Vampires do not need to be invited into public places (such as bars or restaurants). Humans can rescind their invitations from vampires, which causes the vampire to immediately leave the house by force. Ancient Vampires that are at least 1,000 years old might not be subjected to this weakness. The death of the human owner of a residence allows any vampire to enter even without an invitation. Interestingly, if the ownership of the house officially changes while a vampire is still inside it, the invitation is nullified, and the vampire will die painfully if he or she escapes immediately.
Sunlight - Sunlight and UV rays burn vampires on contact, and prolonged exposure will cause them to burst into flames and die.
Werewolf Bite - The bite of a Werewolf, which involves injecting a toxic venom into the wound, is extremely lethal to Vampires. It will cause them to hallucinate, grow severely weak and go rabid until it kills them. Vampires suffering from the bite seem to always hallucinate either significant moments from their past, significant people in their lives, or specific actions of the vampire that they feel guilty or ashamed about. The Vampire will die 3 days after being infected.
STORY SO FAR
Born to a wealthy lawyer and his young wife, Alexander “Xander” Nelson was the oldest of two siblings, having a younger sister a few years after him. For the most part, his life was pretty normal. As he grew into a young man, he began to be pulled under his father’s wing and was soon beginning to step in his father’s footsteps. His life was pretty much set and his future was bright.
When he was about twenty-five, he was travelling across the States to go meet with a client when his and his father’s vehicle suddenly hit something. Bewildered, Xander’s father exited the car to check on what happened. The darkness of night made it hard to see but soon, dark figures fell on his father and when he heard the screams of his father, Xander moved to make a break for it. But he couldn’t outrun the vampires.
One of them, a brunette female, seemed to like his moxy. She decided to turn him, much to the young man’s dismay. Forced to take her blood and woefully unable to defend himself, Xander was killed and soon turned into a vampire and presumed dead by his loved ones. The vampire who changed him taught him how to survive, how to fight, how to hunt. She even taught him how to utilize his powers.
Once enough decades had passed and he had grown strong enough, Xander broke free from her and took off to strike out on his own. With an abrupt appearance and attire change and completely creating a whole different person, Alexander had truly died and Xander rose up from the ashes instead.
Finding passion in rock music in the 1980’s, Xander began following bands around, learning all he could about music, songwriting and singing. As it turned out, the vampire had a knack for music. He was a talented singer and songwriter and soon found a niche. Eventually, after moving about some more, he settled in with a band in the late 1990’s outside of Crawford City, Massachusetts. What started out as a garage band soon grew into a sensation and a large following was born for the band.
Not only was Xander able to do something he actually loved and enjoy life for what it was and finally stopped wallowing on the past, but the fame afforded him the ability to connect with groupies and he never found himself wanting for food. Of course, he was always careful not to leave bodies following in the band’s wake. He didn’t want to ruin his own fame and fortune.
Along the way, Xander settled in a studio apartment in Crawford City. With his fame, it wasn’t hard to attain. His home was spacious and allowed him the privacy he so desired. But not only that, luck seemed to have changed for him. By sheer luck one night at a show, he spotted a beautiful blonde woman in the crowd. It took everything in him not to stop the show just to go ask her name. Fortunately for him, they met afterwards and he learned her name- Amaya. Absolutely smitten by this woman, they began casually dating. And when they both discovered one another was a vampire, they didn’t have to hide anything anymore.
With every day that passed, the more he felt himself falling for this headstrong woman. And it appeared that it was mutual. He was her rock when her adoptive father passed and he continued to be there for her when she needed him. Eventually, he asked her to move in with him, since he had more than enough room.
By day, he was a rockstar with a steady girlfriend that stole his heart. By night, the monster he used to think he was became just natural. After nearly a century of life, things began to start working out for him and his comfortable life could only get better.
When he was about twenty-five, he was travelling across the States to go meet with a client when his and his father’s vehicle suddenly hit something. Bewildered, Xander’s father exited the car to check on what happened. The darkness of night made it hard to see but soon, dark figures fell on his father and when he heard the screams of his father, Xander moved to make a break for it. But he couldn’t outrun the vampires.
One of them, a brunette female, seemed to like his moxy. She decided to turn him, much to the young man’s dismay. Forced to take her blood and woefully unable to defend himself, Xander was killed and soon turned into a vampire and presumed dead by his loved ones. The vampire who changed him taught him how to survive, how to fight, how to hunt. She even taught him how to utilize his powers.
Once enough decades had passed and he had grown strong enough, Xander broke free from her and took off to strike out on his own. With an abrupt appearance and attire change and completely creating a whole different person, Alexander had truly died and Xander rose up from the ashes instead.
Finding passion in rock music in the 1980’s, Xander began following bands around, learning all he could about music, songwriting and singing. As it turned out, the vampire had a knack for music. He was a talented singer and songwriter and soon found a niche. Eventually, after moving about some more, he settled in with a band in the late 1990’s outside of Crawford City, Massachusetts. What started out as a garage band soon grew into a sensation and a large following was born for the band.
Not only was Xander able to do something he actually loved and enjoy life for what it was and finally stopped wallowing on the past, but the fame afforded him the ability to connect with groupies and he never found himself wanting for food. Of course, he was always careful not to leave bodies following in the band’s wake. He didn’t want to ruin his own fame and fortune.
Along the way, Xander settled in a studio apartment in Crawford City. With his fame, it wasn’t hard to attain. His home was spacious and allowed him the privacy he so desired. But not only that, luck seemed to have changed for him. By sheer luck one night at a show, he spotted a beautiful blonde woman in the crowd. It took everything in him not to stop the show just to go ask her name. Fortunately for him, they met afterwards and he learned her name- Amaya. Absolutely smitten by this woman, they began casually dating. And when they both discovered one another was a vampire, they didn’t have to hide anything anymore.
With every day that passed, the more he felt himself falling for this headstrong woman. And it appeared that it was mutual. He was her rock when her adoptive father passed and he continued to be there for her when she needed him. Eventually, he asked her to move in with him, since he had more than enough room.
By day, he was a rockstar with a steady girlfriend that stole his heart. By night, the monster he used to think he was became just natural. After nearly a century of life, things began to start working out for him and his comfortable life could only get better.
PLAYER FACTS
Alias: Angie
How Did You Find Us?: Hound dragged my happy ass over
Experience: A bazillion years
I (XANDER NELSON) have read the site rules and understand them. The code word for the rules is: (ELEKTRA)