Post by Hound on Dec 6, 2019 19:29:53 GMT
WEREWOLVES
Werewolves are ancient old beasts that the God Valak created, which then went on to infect humanity. Werewolves turn into huge humanoid carnivores, with dark fur and bright yellow eyes. They have giant claws on both their hands and feet, that can rip through metal with ease. They are forced into their monstrous form during full moons, though it has been recorded that with practice they can change at anytime. Every time they change it causes them intense pain, feeling as if their bones are breaking and muscles are shredding apart as they turn into a large humanoid wolf. Over the course of years, a werewolf may get used to the pain but it is always present. When becoming the beast, the person side of the werewolf loses all control of their actions. They tend to become mindless monsters that attack any prey nearby. A werewolf doesn't require consuming flesh though raw meat is exceptionally delicious to them in and out of their beast form.
A werewolf is created either by birth(Pureblood), having one or both parents a werewolf or by a human being scratched or bitten(Mutt). A bite or scratch from a werewolf while in human form will not infect an individual. When someone is infected, it's possible that they will not survive the change and perish. The individual is overcome with an intense fever, vomiting, and abdominal pain. This lasts constantly for a total of 24 hours once symptoms begin which usually do so 2 - 3 hours after being infected.
Werewolves tend to have heightened emotions the three days and nights before the full moon. They are easily aggravated, their tempers running high and they're usually very sexually inclined for these three days. Some werewolves don't remember what they did while they were their beast, though it changes from person to person. Some may black out, have blurry flashes of things that happened, or they might remember it all. This all depends on if the person embraces their wolf side or not. After a werewolf shifts back into a human, it's not uncommon for them to get sick from whatever their wolf ate during the change.
The SIA are very aware of the Werewolf population and they've eradicated and captured most of all of them in the area. They use the Werewolves as their "hounds", brainwashing them to do what they want. They have collars on their necks that emit electric shocks, that caused immense pain to the Werewolves. The SIA also are aware that a Werewolf's saliva when they shift are poisonous to Vampires.
Transformations - Werewolves are forced to endure a grueling transformation into a wolf like beast every full moon. The transformation is extremely traumatic, causing the werewolf's bones to break and reshape, the skin to tear and reform into an extremely tough hide covered in fur. While in this state, werewolves possess far greater physical attributes. They are immensely strong, and can move at faster speeds than most animals, their senses are even further enhanced, and they possess near limitless stamina and endurance. The transformation also initiates a healing process that allows werewolves to heal all injuries while transformed.
Enhanced Vitality - In human form, werewolves, even if they are an old age have the stamina, strength, vitality and capabilities of a human in their physical prime. A mutt werewolf's strength increases when the full moon is near, to the point that they can even match very old vampires physically. Purebred werewolves seemingly have this vitality all the time due to being mentally and metaphysically closer to their wolf than regular werewolves are. This makes them able to physically exert themselves for hours, before eventually becoming exhausted and needing rest.
Enhanced Strength - Werewolves are incredibly physically strong, both when transformed and in human form, though their strength waxes and wanes with the moon, being incredibly powerful the three days prior to the full moon. A werewolf in its wolf form is one of the physically strongest supernatural beings known. Werewolves have the strength to shove, strike and grab humans of seemingly higher muscle mass and size and with staggering, stunning, or incapacitating force and can easily overpower humans. It depends on natural size and mass to determine a werewolf's strength over another, as a larger body build as a human would transfer over to their wolf form as well.
Enhanced Senses - Werewolves have a well-developed sense of smell, which also intensifies in the 3 days before and a few hours after the full moon. They are able to smell other Werewolves, Vampires, and might even be able to smell the demonic blood of a Cursed One. They can smell what someone ate hours prior and can tell when someone is aroused, helping them distinguish a person's sexuality. Werewolves also can see perfectly in the dark when they are in their wolf form. Their hearing is also enhanced, being able to hear things blocks away if they open themselves up to it.
Enhanced Speed - In wolf form, werewolves are faster than humans. When close to the full moon, they are able to quickly run across long distances and can rapidly catch up to others in a chase.
Clairvoyance - As supernatural creatures, Werewolves can see and hear ghosts the same way Vampires and other ghosts can. This ability to perceive ghosts only takes effect after a werewolf's first transformation.
Enhanced Healing - During their transformations, a werewolf's ability to heal is enhanced. This healing factor allows them to survive their transformations, and is likely the reason why they do not suffer traumatic injuries like skin ripping or skeletal damage from transforming. Consequently, it is extremely difficult to slow down a transformed werewolf with anything less than silver or electricity. Werewolves have shown to heal minor wounds like scratches, and non fatal injuries done by silver or electricity could take a few days to heal.
Teeth and Claws - While they are transformed, werewolves possess extremely sharp claws and wicked fangs. A Werewolf's greatest weapons are its sharp teeth and sharp claws which can rend through most materials, including steel, wood, and easily ripping apart human flesh. The saliva from a Werewolf bite is fatal to a Vampire, and will kill them after 3 days of being infected.
Silver - Silver is very harmful to Werewolves; direct contact with silver burns werewolves skin, and silver-inflicted wounds take much longer for werewolves to heal if they were non-fatal.
Electricity - Electricity is very harmful to Werewolves; as it can fry and burn their skin. For one reason or another, Werewolves do not regenerate as quickly from electrocution injuries.
Wolfsbane - Werewolves are allergic to the herb and it causes them to sneeze, watery eyes, and can dull their senses and power when ingested.
Mortality - As they are living beings, it is technically possible to kill Werewolves in mundane ways such as; decapitation, suffocation, bludgeoning, impalement; although werewolves are much more resilient against mundane methods of killing when in wolf form.
Though it's not known by most, including the SIA, it is possible to cure lycanthropy. If a Werewolf kills his/her maker while in human form, they will be cured of their curse, though if the now-cured Werewolf had turned others before curing himself/herself, those Werewolves will remain infected. It is not possible to cure lyncathropy by killing a sire who killed their maker and became human themselves.
A werewolf is created either by birth(Pureblood), having one or both parents a werewolf or by a human being scratched or bitten(Mutt). A bite or scratch from a werewolf while in human form will not infect an individual. When someone is infected, it's possible that they will not survive the change and perish. The individual is overcome with an intense fever, vomiting, and abdominal pain. This lasts constantly for a total of 24 hours once symptoms begin which usually do so 2 - 3 hours after being infected.
Werewolves tend to have heightened emotions the three days and nights before the full moon. They are easily aggravated, their tempers running high and they're usually very sexually inclined for these three days. Some werewolves don't remember what they did while they were their beast, though it changes from person to person. Some may black out, have blurry flashes of things that happened, or they might remember it all. This all depends on if the person embraces their wolf side or not. After a werewolf shifts back into a human, it's not uncommon for them to get sick from whatever their wolf ate during the change.
The SIA are very aware of the Werewolf population and they've eradicated and captured most of all of them in the area. They use the Werewolves as their "hounds", brainwashing them to do what they want. They have collars on their necks that emit electric shocks, that caused immense pain to the Werewolves. The SIA also are aware that a Werewolf's saliva when they shift are poisonous to Vampires.
AVAILABLE SLOTS FOR SHIFT CONTROL 01 - Lux Bryant 02 - Open 03 - Open 04 - Open 05 - Open |
AVAILABLE SLOTS FOR BEAST CONTROL 01 - Lux Bryant 02 - Open |
ABILITIES
Transformations - Werewolves are forced to endure a grueling transformation into a wolf like beast every full moon. The transformation is extremely traumatic, causing the werewolf's bones to break and reshape, the skin to tear and reform into an extremely tough hide covered in fur. While in this state, werewolves possess far greater physical attributes. They are immensely strong, and can move at faster speeds than most animals, their senses are even further enhanced, and they possess near limitless stamina and endurance. The transformation also initiates a healing process that allows werewolves to heal all injuries while transformed.
Enhanced Vitality - In human form, werewolves, even if they are an old age have the stamina, strength, vitality and capabilities of a human in their physical prime. A mutt werewolf's strength increases when the full moon is near, to the point that they can even match very old vampires physically. Purebred werewolves seemingly have this vitality all the time due to being mentally and metaphysically closer to their wolf than regular werewolves are. This makes them able to physically exert themselves for hours, before eventually becoming exhausted and needing rest.
Enhanced Strength - Werewolves are incredibly physically strong, both when transformed and in human form, though their strength waxes and wanes with the moon, being incredibly powerful the three days prior to the full moon. A werewolf in its wolf form is one of the physically strongest supernatural beings known. Werewolves have the strength to shove, strike and grab humans of seemingly higher muscle mass and size and with staggering, stunning, or incapacitating force and can easily overpower humans. It depends on natural size and mass to determine a werewolf's strength over another, as a larger body build as a human would transfer over to their wolf form as well.
Enhanced Senses - Werewolves have a well-developed sense of smell, which also intensifies in the 3 days before and a few hours after the full moon. They are able to smell other Werewolves, Vampires, and might even be able to smell the demonic blood of a Cursed One. They can smell what someone ate hours prior and can tell when someone is aroused, helping them distinguish a person's sexuality. Werewolves also can see perfectly in the dark when they are in their wolf form. Their hearing is also enhanced, being able to hear things blocks away if they open themselves up to it.
Enhanced Speed - In wolf form, werewolves are faster than humans. When close to the full moon, they are able to quickly run across long distances and can rapidly catch up to others in a chase.
Clairvoyance - As supernatural creatures, Werewolves can see and hear ghosts the same way Vampires and other ghosts can. This ability to perceive ghosts only takes effect after a werewolf's first transformation.
Enhanced Healing - During their transformations, a werewolf's ability to heal is enhanced. This healing factor allows them to survive their transformations, and is likely the reason why they do not suffer traumatic injuries like skin ripping or skeletal damage from transforming. Consequently, it is extremely difficult to slow down a transformed werewolf with anything less than silver or electricity. Werewolves have shown to heal minor wounds like scratches, and non fatal injuries done by silver or electricity could take a few days to heal.
Teeth and Claws - While they are transformed, werewolves possess extremely sharp claws and wicked fangs. A Werewolf's greatest weapons are its sharp teeth and sharp claws which can rend through most materials, including steel, wood, and easily ripping apart human flesh. The saliva from a Werewolf bite is fatal to a Vampire, and will kill them after 3 days of being infected.
WEAKNESSES
Silver - Silver is very harmful to Werewolves; direct contact with silver burns werewolves skin, and silver-inflicted wounds take much longer for werewolves to heal if they were non-fatal.
Electricity - Electricity is very harmful to Werewolves; as it can fry and burn their skin. For one reason or another, Werewolves do not regenerate as quickly from electrocution injuries.
Wolfsbane - Werewolves are allergic to the herb and it causes them to sneeze, watery eyes, and can dull their senses and power when ingested.
Mortality - As they are living beings, it is technically possible to kill Werewolves in mundane ways such as; decapitation, suffocation, bludgeoning, impalement; although werewolves are much more resilient against mundane methods of killing when in wolf form.
CURE
Though it's not known by most, including the SIA, it is possible to cure lycanthropy. If a Werewolf kills his/her maker while in human form, they will be cured of their curse, though if the now-cured Werewolf had turned others before curing himself/herself, those Werewolves will remain infected. It is not possible to cure lyncathropy by killing a sire who killed their maker and became human themselves.