Post by Hound on Dec 6, 2019 19:26:12 GMT
WITCHES
Witches have existed for as long as humanity has, passing down their knowledge and skills through generations of family lines. A witch can be either female or male, and can be of any age. Witches, like mortals, can be either good or evil, but only the good witches serve as protectors of the innocent. Witchcraft is a practice of magic that encompasses many different types of activities including astrology, divination, spell casting, and spirit communication. It includes the practices of many cultures, nations and religions as well as many books and writings dating back to ancient times. Depending upon the individual, some witches practice their power by certain belief systems, revolved around one of the Gods or four Emperors of Hell. Depending on if a Witch worships and practices beliefs a God or Emperor of Hell determines the types of magic they can access.
One of the defining characteristics of a Witch is their ability to cast spells; a "spell" being the word used to signify the means employed to carry out a magical action. A spell could consist of a ritual action, a set of words, a verse, or any combination of these. For reasons unknown, the majority of spells used by Evil Witches are spoken in an ancient language unknown but it sounds similar to Latin.
White Witches are those who worship one or multiple of the eight Gods and gain their power from them. White Witches use magic for positive purposes that deliberately causes help in some way, like to cure or protect, to improve or restore, to call upon the elements, etc. They live by the rule that they are not to use their magic for personal gain. In order to use magic from a God, they must do something to please them, such as certain tasks, prayer, and worship. All depends on the God they are trying to call upon. To know more about how to please the Gods refer to their page. It's possible for a Natural Witch to be a White Witch but they cannot be both good and evil. Below shows what God is responsible for the type of magic. The stronger a ritual or spell is, then the more will be required from the God. If you aren't sure about what would be needed to perform a spell or if a spell may be too powerful, then contact an admin.
Aren - Fire magic, spells of encouragement, and illusion magic.
Vodtrix - Water magic, healing magic, and magic done through music.
Udon - Air magic, teleportation magic, and spell breaking magic.
Iris - Earth magic, nature magic, and protection magic.
Eterin - Pain infliction magic, emotional healing magic, and karma magic.
Ronen - Fertility magic, resurrection magic, and immortality magic.
Vakarin - Time magic, memory magic, and truth magic.
Amtris - Electricity magic, Love magic, and sex magic.
Witches who harnesses the power of a Demon in order to practice witchcraft are considered Evil Witches. These witches are known to be able to summon demons and make deals with them in exchange for power. While it is common for these witches to have traded their souls for power, they don't always have to sell their soul, but could promise the demon something else of value. Evil Witches use sorcery that draws on malevolent energy, and may be used for negative purposes that deliberately causes harm in some way, like to cause destruction and misfortune, to injure or kill, or for the profit of oneself rather than for the benefit of others.
In order to use magic from an Emperor of Hell, they must do something to please them, such as certain tasks, sacrifices, and worship. All depends on the Demon they are trying to call upon. To know more about how to please the Demons refer to their page. It's possible for a Natural Witch to be an Evil Witch but they cannot be both evil and good. Below shows what Demon is responsible for the type of magic. The stronger a ritual or spell is, then the more will be required from the Demon. If you aren't sure about what would be needed to perform a spell or if a spell may be too powerful, then contact an admin.
Jinzo - Necromancy
Abrax - Demonic Control
Aziel - Curses/Hexes
Yubel - Voodoo
A Natural Witch is born with a predisposition towards practicing magic. They do not summon power from a God or a Demon, and instead are capable of harnessing their own and nature's energy for power. They go by the law of Nature, so the goal of many Witches is to honor the design of nature and to maintain balance within the natural world. The balance of nature is intimately tied to one's spiritual relationship with the Earth, and the idea that all living things (e.g. animals, humans, plants, etc.) are considered sacred, as they are all different aspects of nature. Contemporary witches would also agree that using modern ceremonies, rituals and shamanic practices is the best way to attune themselves with the natural rhythms of the universe in their efforts to obtain guidance and knowledge from wiser known witches called "The Spirits." The relationship between Nature and Natural Witches is very important. While the majority of Witches seem to respect Nature with just as much commitment and reverence as religious factions do about their churches or mosques and they know that with every spell they do there must be a balance. If you take something, you must give something in return and vice versa.
Traditionally, Natural Witches are born with a primary Active Power, such as telekinesis, but their powers grow as they age. These powers can be used at will and do not require incantations or potions. Natural Witches are able to access their magic from an early age, but their powers can manifest from the womb and can even be tapped into by their mother. Often, their supernatural abilities are exhibited in early childhood, though it is not unusual for a person to grow into adulthood before her or his capabilities are realized. In addition to their active powers, Natural Witches can also cast spells and create potions to amplify their magic.Their supernatural powers are passed on to them through blood from their ancestors, and are bound to their emotions, thoughts, and souls. A witch's magic is a genetic component that may skip a generation, making them mortals before their magic resurfaces.
All of that being said, a Natural Witch can relinquish their powers and affinity to all forms of witchcraft using either a spell or a potion. Said powers will then either vanish or could be given to another individual. Said witch who loses her power will be rendered completely mortal, unable to cast spells or make magical potions. When making a Natural Witch you are allowed ONE ability out of both groups of powers below for your Active Power. When all slots are filled, that power is currently unavailable.
Pick One:
Telekinesis - Telekinesis is the ability to move objects as well as individuals with the mind. It can be channeled through the eyes or hands, the latter being the most common way to use the power. They are as powerful as a level 2 Pusher.
Fire Balls - The ability to shoot Fireballs from one's hands. Fireballs can be the size as a ping pong ball, or with using both hands the size of a basketball. When a fireball hits a target, it bursts and can cause something to set ablaze because of it.
Energy Balls - Energy Balls are spheres of magical energy, which resemble electrical discharges. The Witch can form them in the palm of their hand and throw them at targets with varying levels of voltage or dissipate them in their hands. They cause small bursts of energy wherever they hit.
Fire Throwing - Fire Throwing is the powerful and deadly ability to project jets of flame from the hands in a manner similar to a flamethrower.
Molecular Combustion - Molecular Combustion is the ability to make molecules speed up to the point that objects or beings explode. The power is channeled through hand gestures.
Deflection - This ability can be used to deflect all kind of supernatural powers that are used against the wielder using a blue energy-based shield that generates from the wielder's hand. However, this power must be consciously activated in order for it to work, which makes the Witch vulnerable when unaware of an impending attack.
Molecular Immobilization - Molecular Immobilization is the ability to slow down molecules to the point where they move so slowly that objects and people appear completely motionless, simulating the stoppage of time in a localized range.
Pick One:
Intangibility - Intangibility, also known as phasing, is the ability to alter one's molecular structure to a state that can pass through physical matter; rendering the user immune to many physical attacks.
Invisibility - Invisibility is the ability to make oneself unable to be seen by other beings.
Premonition - Premonition is the ability to see and experience events from the past, present, and future. The Witch can never control this ability, and they get random premonitions when touching something.
Astral Projection - Astral Projection is the ability to project one's consciousness (or soul) into an astral form outside the body. When a person astral projects, their physical body falls to the floor, slumps over or remains still until they return. While in "astral mode", other active powers are dormant.
Empathy - Empathy is the ability to feel and understand other people's feelings, emotions, and desires as if they were your own. A user of this ability can feel exactly what another person is feeling like a Level 2 Feeler, but do not have all abilities that a Feeler does. An The Witch is able to access other Natural Witch's powers through their emotions because a Natural Witch's power is tied to their emotions.
Telepathy - Telepathy is the ability to hear the thoughts of other's around them. However, the Witch cannot control this power and constantly reads the minds of others. They can only read surface thoughts.
Animal Communication - The Witch is able to understand and communicate with the animal kingdom, possibly gaining their assistance.
Levitation - Levitation is the ability to propel oneself into the air and hover or move through the air slightly, hovering a handful of feet off the ground.
Blinking - Blinking is the ability to transport oneself to a thought-of location or person in the "blink of an eye". Blinking is an instantaneous transfer, usually accompanied by a short, sharp sound. The Witch can only blink to an area they can see.
A coven is a community or gathering of witches who commonly gather together for celebrations of holidays, ceremonies of worship, practices of witchcraft, and more. To be considered a coven it takes at least three witches working together in close proximity but usually have a lot more. For every witch in a coven, the stronger their combined power becomes. Twelve members is the strongest potential a coven can have, even if they have more it won't add extra power. Meaning a coven with thirty members is still as powerful collectively as a coven with twelve members. Every coven is unique and has its own set of laws and punishments created by the leader(s) of that group. In order to create your own coven fill out the template here.
Some White and Natural Witches have a companion known as a familiar who appear as some kind of animal. Familiars are enchanted creatures who follow and guide new witches to protect them while they learn the craft. Familiars tend to appear out of no where to a Witch and after their work is done, they run away to their next charge. Familiars are naturally attuned to the seasons and phases of the moon and can be helpful in teaching the young witch a heightened awareness of his or her environment. These animals do not have a human form, and cannot speak but they can understand humans and they have their own personalities. They are able to sense evil and can see spirits.
One of the defining characteristics of a Witch is their ability to cast spells; a "spell" being the word used to signify the means employed to carry out a magical action. A spell could consist of a ritual action, a set of words, a verse, or any combination of these. For reasons unknown, the majority of spells used by Evil Witches are spoken in an ancient language unknown but it sounds similar to Latin.
WHITE WITCHES
White Witches are those who worship one or multiple of the eight Gods and gain their power from them. White Witches use magic for positive purposes that deliberately causes help in some way, like to cure or protect, to improve or restore, to call upon the elements, etc. They live by the rule that they are not to use their magic for personal gain. In order to use magic from a God, they must do something to please them, such as certain tasks, prayer, and worship. All depends on the God they are trying to call upon. To know more about how to please the Gods refer to their page. It's possible for a Natural Witch to be a White Witch but they cannot be both good and evil. Below shows what God is responsible for the type of magic. The stronger a ritual or spell is, then the more will be required from the God. If you aren't sure about what would be needed to perform a spell or if a spell may be too powerful, then contact an admin.
Aren - Fire magic, spells of encouragement, and illusion magic.
Vodtrix - Water magic, healing magic, and magic done through music.
Udon - Air magic, teleportation magic, and spell breaking magic.
Iris - Earth magic, nature magic, and protection magic.
Eterin - Pain infliction magic, emotional healing magic, and karma magic.
Ronen - Fertility magic, resurrection magic, and immortality magic.
Vakarin - Time magic, memory magic, and truth magic.
Amtris - Electricity magic, Love magic, and sex magic.
EVIL WITCHES
Witches who harnesses the power of a Demon in order to practice witchcraft are considered Evil Witches. These witches are known to be able to summon demons and make deals with them in exchange for power. While it is common for these witches to have traded their souls for power, they don't always have to sell their soul, but could promise the demon something else of value. Evil Witches use sorcery that draws on malevolent energy, and may be used for negative purposes that deliberately causes harm in some way, like to cause destruction and misfortune, to injure or kill, or for the profit of oneself rather than for the benefit of others.
In order to use magic from an Emperor of Hell, they must do something to please them, such as certain tasks, sacrifices, and worship. All depends on the Demon they are trying to call upon. To know more about how to please the Demons refer to their page. It's possible for a Natural Witch to be an Evil Witch but they cannot be both evil and good. Below shows what Demon is responsible for the type of magic. The stronger a ritual or spell is, then the more will be required from the Demon. If you aren't sure about what would be needed to perform a spell or if a spell may be too powerful, then contact an admin.
Jinzo - Necromancy
Abrax - Demonic Control
Aziel - Curses/Hexes
Yubel - Voodoo
NATURAL WITCHES
A Natural Witch is born with a predisposition towards practicing magic. They do not summon power from a God or a Demon, and instead are capable of harnessing their own and nature's energy for power. They go by the law of Nature, so the goal of many Witches is to honor the design of nature and to maintain balance within the natural world. The balance of nature is intimately tied to one's spiritual relationship with the Earth, and the idea that all living things (e.g. animals, humans, plants, etc.) are considered sacred, as they are all different aspects of nature. Contemporary witches would also agree that using modern ceremonies, rituals and shamanic practices is the best way to attune themselves with the natural rhythms of the universe in their efforts to obtain guidance and knowledge from wiser known witches called "The Spirits." The relationship between Nature and Natural Witches is very important. While the majority of Witches seem to respect Nature with just as much commitment and reverence as religious factions do about their churches or mosques and they know that with every spell they do there must be a balance. If you take something, you must give something in return and vice versa.
Traditionally, Natural Witches are born with a primary Active Power, such as telekinesis, but their powers grow as they age. These powers can be used at will and do not require incantations or potions. Natural Witches are able to access their magic from an early age, but their powers can manifest from the womb and can even be tapped into by their mother. Often, their supernatural abilities are exhibited in early childhood, though it is not unusual for a person to grow into adulthood before her or his capabilities are realized. In addition to their active powers, Natural Witches can also cast spells and create potions to amplify their magic.Their supernatural powers are passed on to them through blood from their ancestors, and are bound to their emotions, thoughts, and souls. A witch's magic is a genetic component that may skip a generation, making them mortals before their magic resurfaces.
All of that being said, a Natural Witch can relinquish their powers and affinity to all forms of witchcraft using either a spell or a potion. Said powers will then either vanish or could be given to another individual. Said witch who loses her power will be rendered completely mortal, unable to cast spells or make magical potions. When making a Natural Witch you are allowed ONE ability out of both groups of powers below for your Active Power. When all slots are filled, that power is currently unavailable.
AVAILABLE NATURAL WITCH SLOTS 01 - Sawyer Grant 02 - Izzy Hendrix 03 - Daxton LeBlanc 04 - Belle LeBlanc 05 - Silas Black 06 - Kasen Bennette 07 - Henry Burke 08 - Miyu Ueda 09 - Open 10 - Open 11 - Open 12 - Open 13 - Open 14 - Open 15 - Open 16 - Open 17 - Open 18 - Open 19 - Open 20 - Open 21 - Open |
Pick One:
Telekinesis - Telekinesis is the ability to move objects as well as individuals with the mind. It can be channeled through the eyes or hands, the latter being the most common way to use the power. They are as powerful as a level 2 Pusher.
AVAILABLE SLOTS 01 - Belle LeBlanc 02 - Open 03 - Open |
Fire Balls - The ability to shoot Fireballs from one's hands. Fireballs can be the size as a ping pong ball, or with using both hands the size of a basketball. When a fireball hits a target, it bursts and can cause something to set ablaze because of it.
AVAILABLE SLOTS 01 - Sawyer Grant 02 - Open 03 - Open |
Energy Balls - Energy Balls are spheres of magical energy, which resemble electrical discharges. The Witch can form them in the palm of their hand and throw them at targets with varying levels of voltage or dissipate them in their hands. They cause small bursts of energy wherever they hit.
AVAILABLE SLOTS 01 - Miyu Ueda 02 - Open 03 - Open |
Fire Throwing - Fire Throwing is the powerful and deadly ability to project jets of flame from the hands in a manner similar to a flamethrower.
AVAILABLE SLOTS 01 - Daxton LeBlanc 02 - Open 03 - Open |
Molecular Combustion - Molecular Combustion is the ability to make molecules speed up to the point that objects or beings explode. The power is channeled through hand gestures.
AVAILABLE SLOTS 01 - Kasen Bennette 02 - Reserved 03 - Open |
Deflection - This ability can be used to deflect all kind of supernatural powers that are used against the wielder using a blue energy-based shield that generates from the wielder's hand. However, this power must be consciously activated in order for it to work, which makes the Witch vulnerable when unaware of an impending attack.
AVAILABLE SLOTS 01 - Henry Burke 02 - Reserved 03 - Open |
Molecular Immobilization - Molecular Immobilization is the ability to slow down molecules to the point where they move so slowly that objects and people appear completely motionless, simulating the stoppage of time in a localized range.
AVAILABLE SLOTS 01 - Izzy Hendrix 02 - Silas Black 03 - Reserved |
Pick One:
Intangibility - Intangibility, also known as phasing, is the ability to alter one's molecular structure to a state that can pass through physical matter; rendering the user immune to many physical attacks.
AVAILABLE SLOTS 01 - Reserved 02 - Reserved 03 - Open |
Invisibility - Invisibility is the ability to make oneself unable to be seen by other beings.
AVAILABLE SLOTS 01 - Kasen Bennette 02 - Open 03 - Open |
Premonition - Premonition is the ability to see and experience events from the past, present, and future. The Witch can never control this ability, and they get random premonitions when touching something.
AVAILABLE SLOTS 01 - Miyu Ueda 02 - Open 03 - Open |
Astral Projection - Astral Projection is the ability to project one's consciousness (or soul) into an astral form outside the body. When a person astral projects, their physical body falls to the floor, slumps over or remains still until they return. While in "astral mode", other active powers are dormant.
AVAILABLE SLOTS 01 - Silas Black 02 - Open 03 - Open |
Empathy - Empathy is the ability to feel and understand other people's feelings, emotions, and desires as if they were your own. A user of this ability can feel exactly what another person is feeling like a Level 2 Feeler, but do not have all abilities that a Feeler does. An The Witch is able to access other Natural Witch's powers through their emotions because a Natural Witch's power is tied to their emotions.
AVAILABLE SLOTS 01 - Izzy Hendrix 02 - Belle LeBlanc 03 - Open |
Telepathy - Telepathy is the ability to hear the thoughts of other's around them. However, the Witch cannot control this power and constantly reads the minds of others. They can only read surface thoughts.
AVAILABLE SLOTS 01 - Open 02 - Open 03 - Open |
Animal Communication - The Witch is able to understand and communicate with the animal kingdom, possibly gaining their assistance.
AVAILABLE SLOTS 01 - Daxton LeBlanc 02 - Henry Burke 03 - Open |
Levitation - Levitation is the ability to propel oneself into the air and hover or move through the air slightly, hovering a handful of feet off the ground.
AVAILABLE SLOTS 01 - Open 02 - Open 03 - Open |
Blinking - Blinking is the ability to transport oneself to a thought-of location or person in the "blink of an eye". Blinking is an instantaneous transfer, usually accompanied by a short, sharp sound. The Witch can only blink to an area they can see.
AVAILABLE SLOTS 01 - Sawyer Grant 02 - Reserved 03 - Open |
COVENS
A coven is a community or gathering of witches who commonly gather together for celebrations of holidays, ceremonies of worship, practices of witchcraft, and more. To be considered a coven it takes at least three witches working together in close proximity but usually have a lot more. For every witch in a coven, the stronger their combined power becomes. Twelve members is the strongest potential a coven can have, even if they have more it won't add extra power. Meaning a coven with thirty members is still as powerful collectively as a coven with twelve members. Every coven is unique and has its own set of laws and punishments created by the leader(s) of that group. In order to create your own coven fill out the template here.
FAMILIARS
Some White and Natural Witches have a companion known as a familiar who appear as some kind of animal. Familiars are enchanted creatures who follow and guide new witches to protect them while they learn the craft. Familiars tend to appear out of no where to a Witch and after their work is done, they run away to their next charge. Familiars are naturally attuned to the seasons and phases of the moon and can be helpful in teaching the young witch a heightened awareness of his or her environment. These animals do not have a human form, and cannot speak but they can understand humans and they have their own personalities. They are able to sense evil and can see spirits.